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| fl::u16 | inoise16 (fl::u32 x, fl::u32 y, fl::u32 z) |
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| fl::u16 | inoise16 (fl::u32 x, fl::u32 y, fl::u32 z, fl::u32 t) |
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| CRGB | fl::noiseCylinderCRGB (float angle, float height, u32 time, float radius=1.0f) |
| | Generate CRGB noise for a cylinder pattern.
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| HSV16 | fl::noiseCylinderHSV16 (float angle, float height, u32 time, float radius) |
| | Cylinder noise functions - sample three z-slices for independent component evolution.
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| CHSV | fl::noiseCylinderHSV8 (float angle, float height, u32 time, float radius=1.0f) |
| | Generate HSV8 (8-bit) noise for a cylinder pattern.
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| CRGB | fl::noiseRingCRGB (float angle, u32 time, float radius=1.0f) |
| | Generate CRGB noise for a ring pattern.
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| HSV16 | fl::noiseRingHSV16 (float angle, u32 time, float radius) |
| | Ring noise functions - sample three z-slices for independent component evolution.
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| CHSV | fl::noiseRingHSV8 (float angle, u32 time, float radius=1.0f) |
| | Generate HSV8 (8-bit) noise for a ring pattern.
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| CRGB | fl::noiseSphereCRGB (float angle, float phi, u32 time, float radius=1.0f) |
| | Generate CRGB noise for a sphere pattern.
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| HSV16 | fl::noiseSphereHSV16 (float angle, float phi, u32 time, float radius) |
| | Sphere noise functions - sample three z-slices for independent component evolution.
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| CHSV | fl::noiseSphereHSV8 (float angle, float phi, u32 time, float radius=1.0f) |
| | Generate HSV8 (8-bit) noise for a sphere pattern.
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| FASTLED_FORCE_INLINE u16 | fl::rescaleNoiseValue16 (u16 raw_value) |
| | Rescale raw inoise16() output to full 16-bit range [0, 65535] Curries in the global NOISE16_EXTENT_MIN/MAX extents for clean, reusable rescaling.
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