15 e->run_default_oscillators();
16 e->timings.master_speed = 0.00005;
17 e->calculate_oscillators(e->timings);
19 for (
int x = 0;
x < e->num_x;
x++) {
20 for (
int y = 0;
y < e->num_y;
y++) {
22 fl::sqrtf(e->distance[
x][
y]) * 0.7 * (e->move.directional[0] + 1.5);
24 e->polar_theta[
x][
y] - e->move.radial[0] + e->distance[
x][
y] / 5;
26 e->animation.scale_x = 0.11;
27 e->animation.scale_y = 0.11;
29 e->animation.offset_y = -50 * e->move.linear[0];
30 e->animation.offset_x = 0;
31 e->animation.offset_z = 0;
33 e->animation.z = e->move.linear[0];
34 e->animation.low_limit = -0.1;
35 e->animation.high_limit = 1;
36 float show1 = e->render_value(e->animation);
38 e->animation.dist = e->animation.dist * 1.1;
39 e->animation.angle += e->move.noise_angle[0] / 10;
40 float show2 = e->render_value(e->animation);
42 e->animation.dist = e->animation.dist * 1.1;
43 e->animation.angle += e->move.noise_angle[1] / 10;
44 float show3 = e->render_value(e->animation);
46 float radius = e->radial_filter_radius;
47 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
49 e->pixel.red = radial * show1;
50 e->pixel.green = radial * (show1 - show2) / 6;
51 e->pixel.blue = radial * (show1 - show3) / 5;
53 e->pixel = e->rgb_sanity_check(e->pixel);
54 e->setPixelColorInternal(
x,
y, e->pixel);
69 const fl::u8 *perm = PERLIN_NOISE;
71 e->run_default_oscillators();
72 e->timings.master_speed = 0.00005;
73 e->calculate_oscillators(e->timings);
75 for (
int x = 0;
x < e->num_x;
x++) {
76 for (
int y = 0;
y < e->num_y;
y++) {
78 fl::sqrtf(e->distance[
x][
y]) * 0.7 * (e->move.directional[0] + 1.5);
80 e->polar_theta[
x][
y] - e->move.radial[0] + e->distance[
x][
y] / 5;
82 e->animation.scale_x = 0.11;
83 e->animation.scale_y = 0.11;
85 e->animation.offset_y = -50 * e->move.linear[0];
86 e->animation.offset_x = 0;
87 e->animation.offset_z = 0;
89 e->animation.z = e->move.linear[0];
90 e->animation.low_limit = -0.1;
91 e->animation.high_limit = 1;
94 e->animation.dist = e->animation.dist * 1.1;
95 e->animation.angle += e->move.noise_angle[0] / 10;
98 e->animation.dist = e->animation.dist * 1.1;
99 e->animation.angle += e->move.noise_angle[1] / 10;
102 float radius = e->radial_filter_radius;
103 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
105 e->pixel.red = radial * show1;
106 e->pixel.green = radial * (show1 - show2) / 6;
107 e->pixel.blue = radial * (show1 - show3) / 5;
109 e->pixel = e->rgb_sanity_check(e->pixel);
110 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine