FastLED 3.9.15
Loading...
Searching...
No Matches

◆ draw()

void fl::Slow_Fade_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 64 of file slow_fade.cpp.hpp.

64 {
65 auto *e = ctx.mEngine.get();
66 e->get_ready();
67 mState.ensureCache(e);
68 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
69 const fl::u8 *perm = PERLIN_NOISE;
70
71 e->run_default_oscillators();
72 e->timings.master_speed = 0.00005;
73 e->calculate_oscillators(e->timings);
74
75 for (int x = 0; x < e->num_x; x++) {
76 for (int y = 0; y < e->num_y; y++) {
77 e->animation.dist =
78 fl::sqrtf(e->distance[x][y]) * 0.7 * (e->move.directional[0] + 1.5);
79 e->animation.angle =
80 e->polar_theta[x][y] - e->move.radial[0] + e->distance[x][y] / 5;
81
82 e->animation.scale_x = 0.11;
83 e->animation.scale_y = 0.11;
84
85 e->animation.offset_y = -50 * e->move.linear[0];
86 e->animation.offset_x = 0;
87 e->animation.offset_z = 0;
88
89 e->animation.z = e->move.linear[0];
90 e->animation.low_limit = -0.1;
91 e->animation.high_limit = 1;
92 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
93
94 e->animation.dist = e->animation.dist * 1.1;
95 e->animation.angle += e->move.noise_angle[0] / 10;
96 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
97
98 e->animation.dist = e->animation.dist * 1.1;
99 e->animation.angle += e->move.noise_angle[1] / 10;
100 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
101
102 float radius = e->radial_filter_radius;
103 float radial = (radius - e->distance[x][y]) / e->distance[x][y];
104
105 e->pixel.red = radial * show1;
106 e->pixel.green = radial * (show1 - show2) / 6;
107 e->pixel.blue = radial * (show1 - show3) / 5;
108
109 e->pixel = e->rgb_sanity_check(e->pixel);
110 e->setPixelColorInternal(x, y, e->pixel);
111 }
112 }
113}
FPVizState mState
Definition slow_fade.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
float sqrtf(float value) FL_NOEXCEPT
Definition math.h:453
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::sqrtf(), fl::x, and fl::y.

+ Here is the call graph for this function: