FastLED 3.9.15
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◆ draw()

void fl::Luminova::draw ( DrawContext context)
overridevirtual
Parameters
nowThe current time in milliseconds. Fx writers are encouraged to use this instead of millis() directly as this will more deterministic behavior.

Implements fl::Fx.

Definition at line 96 of file luminova.cpp.hpp.

96 {
97 // Fade + blur trails each frame
98 fadeToBlackBy(context.leds, mParams.fade_amount);
99 blur2d(context.leds, static_cast<fl::u8>(getWidth()), static_cast<fl::u8>(getHeight()),
100 mParams.blur_amount, mXyMap);
101
102 // Spawn/overwrite one particle per frame, round-robin across pool
103 if (!mParticles.empty()) {
104 size_t idx = static_cast<size_t>(mTick % static_cast<fl::u32>(mParticles.size()));
106 }
107
108 // Update and draw all particles
109 for (size_t i = 0; i < mParticles.size(); ++i) {
110 Particle &p = mParticles[i];
111 if (!p.alive) {
112 continue;
113 }
114
115 // s *= 0.997
116 p.s *= 0.997f;
117 if (p.s < 0.5f) {
118 p.alive = false;
119 continue;
120 }
121
122 // angle jitter using 2D noise: (t/99, g)
123 float tOver99 = static_cast<float>(mTick) / 99.0f;
124 u8 n2 = inoise8(static_cast<u16>(tOver99 * 4096.0f), static_cast<u16>(p.g * 37));
125 float n2c = (static_cast<int>(n2) - 128) / 255.0f; // ~ -0.5 .. +0.5
126 p.a += (n2c) / 9.0f;
127
128 float aa = p.a * static_cast<float>(p.f);
129 p.x += fl::cosf(aa);
130 p.y += fl::sinf(aa);
131
132 plotSoftDot(context.leds, p.x, p.y, p.s);
133 }
134
135 ++mTick;
136}
XYMap mXyMap
Definition fx2d.h:30
u16 getWidth() const
Definition fx2d.h:24
u16 getHeight() const
Definition fx2d.h:23
void resetParticle(Particle &p, fl::u32 tick)
fl::u32 mTick
Definition luminova.h:59
void plotSoftDot(fl::span< CRGB > leds, float fx, float fy, float s) const
Params mParams
Definition luminova.h:58
fl::vector< Particle > mParticles
Definition luminova.h:60
fl::u8 inoise8(fl::u16 x, fl::u16 y, fl::u16 z)
unsigned char u8
Definition s16x16x4.h:132
unsigned char u8
Definition stdint.h:131
void fadeToBlackBy(CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy)
float sinf(float value) FL_NOEXCEPT
Definition math.h:352
void blur2d(fl::span< CRGB > leds, u8 width, u8 height, fract8 blur_amount, const XYMap &xymap) FL_NOEXCEPT
Definition blur.h:153
float cosf(float value) FL_NOEXCEPT
Definition math.h:358

References fl::Luminova::Particle::a, fl::Luminova::Particle::alive, fl::blur2d(), fl::cosf(), fl::Luminova::Particle::f, fl::fadeToBlackBy(), fl::Luminova::Particle::g, fl::Fx2d::getHeight(), fl::Fx2d::getWidth(), inoise8(), fl::DrawContext::leds, mParams, mParticles, mTick, fl::Fx2d::mXyMap, plotSoftDot(), resetParticle(), fl::Luminova::Particle::s, fl::sinf(), fl::Luminova::Particle::x, and fl::Luminova::Particle::y.

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