483 {
484 switch(variant % 10) {
496 }
497 }
CRGB drawCosmicSwirl(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawDigitalRain(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawOceanDepths(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawLavaLamp(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawFireDance(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawElectricStorm(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawGlitchCity(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawNebulaDrift(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
CRGB drawBinaryPulse(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)
ColorPaletteManager & palette_manager
CRGB drawPlasmaWithPalette(const RingCoord &coord, uint32_t time_ms, ColorPaletteManager &palette)