Legacy version of blur2d, which does not require an XYMap but instead implicitly binds to XY() function.
If you are hitting a linker error here, then use blur2d(..., const fl::XYMap& xymap) instead.
Definition at line 93 of file blur.cpp.hpp.
93 {
94
95
96
101
110 if (i)
111 leds[
xyMap.mapToIndex(i - 1, row)] += part;
113 carryover = part;
114 }
115 }
116
125 if (i)
126 leds[
xyMap.mapToIndex(col, i - 1)] += part;
128 carryover = part;
129 }
130 }
131}
static XYMap constructWithUserFunction(u16 width, u16 height, XYFunction xyFunction, u16 offset=0) FL_NOEXCEPT
CRGB & nscale8(u8 scaledown) FL_NOEXCEPT
Scale down a RGB to N/256ths of its current brightness, using "plain math" dimming rules.
@ Black
<div style='background:#000000;width:4em;height:4em;'></div>
Representation of an 8-bit RGB pixel (Red, Green, Blue)
References fl::CRGB::Black, fl::blur_amount, fl::XYMap::constructWithUserFunction(), fl::cur, fl::height, leds, fl::CRGB::nscale8(), fl::width, and xyMap.