93 {
94 auto *e = ctx.mEngine.get();
95 e->get_ready();
98 const fl::u8 *perm = PERLIN_NOISE;
99
101
102 e->timings.master_speed = 0.001;
103 e->timings.ratio[0] = 3;
104 e->timings.ratio[1] = 2;
105 e->timings.ratio[2] = 1;
106 e->timings.ratio[3] = 0.13;
107 e->timings.ratio[4] = 0.15;
108 e->timings.ratio[5] = 0.03;
109 e->timings.ratio[6] = 0.025;
110 e->timings.offset[0] = 0;
111 e->timings.offset[1] = 100;
112 e->timings.offset[2] = 200;
113 e->timings.offset[3] = 300;
114 e->timings.offset[4] = 400;
115 e->timings.offset[5] = 500;
116 e->timings.offset[6] = 600;
117
118 e->calculate_oscillators(e->timings);
119
120 for (
int x = 0;
x < e->num_x;
x++) {
121 for (
int y = 0;
y < e->num_y;
y++) {
122 e->animation.dist = e->distance[
x][
y];
123 e->animation.angle =
124 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[5];
125 e->animation.scale_x = 0.08;
126 e->animation.scale_y = 0.08;
127 e->animation.scale_z = 0.08;
128 e->animation.offset_y = -e->move.linear[0];
129 e->animation.offset_x = 0;
130 e->animation.offset_z = 0;
131 e->animation.z = 0;
133
134 e->animation.dist = e->distance[
x][
y];
135 e->animation.angle =
136 e->polar_theta[
x][
y] + 2 *
PI + e->move.noise_angle[6];
137 ;
138 e->animation.scale_x = 0.08;
139 e->animation.scale_y = 0.08;
140 e->animation.scale_z = 0.08;
141 e->animation.offset_y = -e->move.linear[1];
142 e->animation.offset_x = 0;
143 e->animation.offset_z = 0;
144 e->animation.z = 0;
146
147 e->animation.angle = e->polar_theta[
x][
y] + show1 / 100 +
148 e->move.noise_angle[3] + e->move.noise_angle[4];
149 e->animation.dist = e->distance[
x][
y] + show2 / 50;
150 e->animation.offset_y = -e->move.linear[2];
151
152 e->animation.offset_y += show1 / 100;
153 e->animation.offset_x += show2 / 100;
154
156
157 e->animation.offset_y = 0;
158 e->animation.offset_x = 0;
159
161
162 e->pixel.red = show3;
163 e->pixel.green = show3 * show4 / 255;
164 e->pixel.blue = 0;
165
166 e->pixel = e->rgb_sanity_check(e->pixel);
167 e->setPixelColorInternal(
x,
y, e->pixel);
168 }
169 }
170}
T * assume_aligned(T *ptr) FL_NO_EXCEPT
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
fl::u32 micros() FL_NO_EXCEPT
Universal microsecond timer - returns microseconds since system startup.