FastLED 3.10.8
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◆ draw()

void fl::Yves_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 93 of file yves.cpp.hpp.

93 {
94 auto *e = ctx.mEngine.get();
95 e->get_ready();
96 mState.ensureCache(e);
97 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
98 const fl::u8 *perm = PERLIN_NOISE;
99
100 e->a = fl::micros();
101
102 e->timings.master_speed = 0.001;
103 e->timings.ratio[0] = 3;
104 e->timings.ratio[1] = 2;
105 e->timings.ratio[2] = 1;
106 e->timings.ratio[3] = 0.13;
107 e->timings.ratio[4] = 0.15;
108 e->timings.ratio[5] = 0.03;
109 e->timings.ratio[6] = 0.025;
110 e->timings.offset[0] = 0;
111 e->timings.offset[1] = 100;
112 e->timings.offset[2] = 200;
113 e->timings.offset[3] = 300;
114 e->timings.offset[4] = 400;
115 e->timings.offset[5] = 500;
116 e->timings.offset[6] = 600;
117
118 e->calculate_oscillators(e->timings);
119
120 for (int x = 0; x < e->num_x; x++) {
121 for (int y = 0; y < e->num_y; y++) {
122 e->animation.dist = e->distance[x][y];
123 e->animation.angle =
124 e->polar_theta[x][y] + 2 * PI + e->move.noise_angle[5];
125 e->animation.scale_x = 0.08;
126 e->animation.scale_y = 0.08;
127 e->animation.scale_z = 0.08;
128 e->animation.offset_y = -e->move.linear[0];
129 e->animation.offset_x = 0;
130 e->animation.offset_z = 0;
131 e->animation.z = 0;
132 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
133
134 e->animation.dist = e->distance[x][y];
135 e->animation.angle =
136 e->polar_theta[x][y] + 2 * PI + e->move.noise_angle[6];
137 ;
138 e->animation.scale_x = 0.08;
139 e->animation.scale_y = 0.08;
140 e->animation.scale_z = 0.08;
141 e->animation.offset_y = -e->move.linear[1];
142 e->animation.offset_x = 0;
143 e->animation.offset_z = 0;
144 e->animation.z = 0;
145 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
146
147 e->animation.angle = e->polar_theta[x][y] + show1 / 100 +
148 e->move.noise_angle[3] + e->move.noise_angle[4];
149 e->animation.dist = e->distance[x][y] + show2 / 50;
150 e->animation.offset_y = -e->move.linear[2];
151
152 e->animation.offset_y += show1 / 100;
153 e->animation.offset_x += show2 / 100;
154
155 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
156
157 e->animation.offset_y = 0;
158 e->animation.offset_x = 0;
159
160 float show4 = render_value_fp_from_float(e->animation, fade_lut, perm);
161
162 e->pixel.red = show3;
163 e->pixel.green = show3 * show4 / 255;
164 e->pixel.blue = 0;
165
166 e->pixel = e->rgb_sanity_check(e->pixel);
167 e->setPixelColorInternal(x, y, e->pixel);
168 }
169 }
170}
#define PI
FPVizState mState
Definition yves.h:23
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT
fl::u32 micros() FL_NO_EXCEPT
Universal microsecond timer - returns microseconds since system startup.

References fl::fl::assume_aligned(), fl::FL_NO_EXCEPT, fl::micros(), mState, PI, fl::render_value_fp_from_float(), fl::x, and fl::y.

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