Definition at line 19 of file engine.h.
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| | Engine (Context *ctx) |
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| | ~Engine () FL_NOEXCEPT |
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| float | add (float &x, float &y) |
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| void | calculate_oscillators (oscillators &t) |
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| float | colorburn (float &x, float &y) |
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| float | colordodge (float &x, float &y) |
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| void | get_ready () |
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| fl::u32 | getTime () |
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| void | init (int w, int h) |
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| void | logFrame () |
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| void | logOutput () |
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| float | multiply (float &x, float &y) |
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| FASTLED_FORCE_INLINE float | render_value (render_parameters &anim) |
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| FASTLED_FORCE_INLINE rgb | rgb_sanity_check (rgb &p) |
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| void | run_default_oscillators (float master_speed=0.005) |
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| float | screen (float &x, float &y) |
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| FASTLED_FORCE_INLINE void | setPixelColorInternal (int x, int y, rgb pixel) |
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| void | setSpeedFactor (float speed) |
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| void | setTime (fl::u32 t) |
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| float | subtract (float &x, float &y) |
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| FASTLED_FORCE_INLINE fl::u16 | xyMap (fl::u16 x, fl::u16 y) |
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