15 e->timings.master_speed = 0.01;
19 e->timings.ratio[0] = 0.0025;
20 e->timings.ratio[1] = 0.0027;
21 e->timings.ratio[2] = 0.029;
22 e->timings.ratio[3] = 0.33 * w;
23 e->timings.ratio[4] = 0.36 * w;
25 e->calculate_oscillators(e->timings);
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
32 e->animation.dist = e->distance[
x][
y] +
33 fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
34 e->animation.angle = e->polar_theta[
x][
y];
36 e->animation.scale_x = 0.1 * s;
37 e->animation.scale_y = 0.1 * s;
38 e->animation.offset_z = 0.1 * e->move.linear[0];
39 e->animation.offset_y = -20 * e->move.linear[0];
40 e->animation.offset_x = 10;
41 e->animation.low_limit = 0;
42 e->show1 = e->render_value(e->animation);
44 e->animation.dist = e->distance[
x][
y] +
45 fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
46 e->animation.angle = e->polar_theta[
x][
y];
48 e->animation.scale_x = 0.1 * s;
49 e->animation.scale_y = 0.1 * s;
50 e->animation.offset_z = 0.1 * e->move.linear[1];
51 e->animation.offset_y = -20 * e->move.linear[1];
52 e->animation.offset_x = 10;
53 e->animation.low_limit = 0;
54 e->show2 = e->render_value(e->animation);
56 e->pixel.red = (e->show1 + e->show2);
57 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 30;
60 e->pixel = e->rgb_sanity_check(e->pixel);
62 e->setPixelColorInternal(
x,
y, e->pixel);
77 const fl::u8 *perm = PERLIN_NOISE;
79 e->timings.master_speed = 0.01;
83 e->timings.ratio[0] = 0.0025;
84 e->timings.ratio[1] = 0.0027;
85 e->timings.ratio[2] = 0.029;
86 e->timings.ratio[3] = 0.33 * w;
87 e->timings.ratio[4] = 0.36 * w;
89 e->calculate_oscillators(e->timings);
91 for (
int x = 0;
x < e->num_x;
x++) {
92 for (
int y = 0;
y < e->num_y;
y++) {
96 e->animation.dist = e->distance[
x][
y] +
97 fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
98 e->animation.angle = e->polar_theta[
x][
y];
100 e->animation.scale_x = 0.1 * s;
101 e->animation.scale_y = 0.1 * s;
102 e->animation.offset_z = 0.1 * e->move.linear[0];
103 e->animation.offset_y = -20 * e->move.linear[0];
104 e->animation.offset_x = 10;
105 e->animation.low_limit = 0;
108 e->animation.dist = e->distance[
x][
y] +
109 fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
110 e->animation.angle = e->polar_theta[
x][
y];
112 e->animation.scale_x = 0.1 * s;
113 e->animation.scale_y = 0.1 * s;
114 e->animation.offset_z = 0.1 * e->move.linear[1];
115 e->animation.offset_y = -20 * e->move.linear[1];
116 e->animation.offset_x = 10;
117 e->animation.low_limit = 0;
120 e->pixel.red = (e->show1 + e->show2);
121 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 30;
124 e->pixel = e->rgb_sanity_check(e->pixel);
126 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine