11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16
17 float w = 0.7;
18
19 e->timings.ratio[0] = 0.0025;
20 e->timings.ratio[1] = 0.0027;
21 e->timings.ratio[2] = 0.029;
22 e->timings.ratio[3] = 0.33 * w;
23 e->timings.ratio[4] = 0.36 * w;
24
25 e->calculate_oscillators(e->timings);
26
27 for (
int x = 0;
x < e->num_x;
x++) {
28 for (
int y = 0;
y < e->num_y;
y++) {
29
30 float s = 0.8;
31
32 e->animation.dist = e->distance[
x][
y] +
33 fl::sinf(0.25 * e->distance[
x][
y] - e->move.radial[3]);
34 e->animation.angle = e->polar_theta[
x][
y];
35 e->animation.z = 5;
36 e->animation.scale_x = 0.1 * s;
37 e->animation.scale_y = 0.1 * s;
38 e->animation.offset_z = 0.1 * e->move.linear[0];
39 e->animation.offset_y = -20 * e->move.linear[0];
40 e->animation.offset_x = 10;
41 e->animation.low_limit = 0;
42 e->show1 = e->render_value(e->animation);
43
44 e->animation.dist = e->distance[
x][
y] +
45 fl::sinf(0.24 * e->distance[
x][
y] - e->move.radial[4]);
46 e->animation.angle = e->polar_theta[
x][
y];
47 e->animation.z = 10;
48 e->animation.scale_x = 0.1 * s;
49 e->animation.scale_y = 0.1 * s;
50 e->animation.offset_z = 0.1 * e->move.linear[1];
51 e->animation.offset_y = -20 * e->move.linear[1];
52 e->animation.offset_x = 10;
53 e->animation.low_limit = 0;
54 e->show2 = e->render_value(e->animation);
55
56 e->pixel.red = (e->show1 + e->show2);
57 e->pixel.green = ((e->show1 + e->show2) * 0.6) - 30;
58 e->pixel.blue = 0;
59
60 e->pixel = e->rgb_sanity_check(e->pixel);
61
62 e->setPixelColorInternal(
x,
y, e->pixel);
63 }
64 }
65}
float sinf(float value) FL_NOEXCEPT