FastLED 3.9.15
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Demonstrates how to use the FxEngine to switch between different effects on a 2D LED matrix.
This example is compatible with the new FastLED wasm compiler. Install it by running pip install fastled
then running fastled
in this sketch directory.
Definition in file FxEngine.ino.
#include <FastLED.h>
#include "fx/2d/noisepalette.h"
#include "fx/2d/animartrix.hpp"
#include "fx/fx_engine.h"
#include "fl/ui.h"
Go to the source code of this file.
Macros | |
#define | BRIGHTNESS 96 |
#define | COLOR_ORDER GRB |
#define | IS_SERPINTINE true |
#define | LED_PIN 2 |
#define | LED_TYPE WS2811 |
#define | MATRIX_HEIGHT 22 |
#define | MATRIX_WIDTH 22 |
#define | NUM_LEDS (MATRIX_WIDTH * MATRIX_HEIGHT) |
Functions | |
void | loop () |
void | setup () |
Variables | |
FxEngine | fxEngine (NUM_LEDS) |
CRGB | leds [NUM_LEDS] |
NoisePalette | noisePalette1 (xyMap) |
NoisePalette | noisePalette2 (xyMap) |
UISlider | SCALE ("SCALE", 20, 20, 100) |
UISlider | SPEED ("SPEED", 30, 20, 100) |
UICheckbox | switchFx ("Switch Fx", true) |
XYMap | xyMap (MATRIX_WIDTH, MATRIX_HEIGHT, IS_SERPINTINE) |