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spiral_matrix10.h
Go to the documentation of this file.
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#pragma once
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// SpiralMatrix10 visualizer class
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// Extracted from animartrix_detail.hpp
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#include "
fl/fx/2d/animartrix_detail/fp_state.h
"
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#include "
fl/fx/2d/animartrix_detail/viz/viz_base.h
"
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namespace
fl
{
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class
SpiralMatrix10
:
public
IAnimartrix2Viz
{
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public
:
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void
draw
(
Context
&ctx)
override
;
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};
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// Fixed-point Q31 scalar implementation of SpiralMatrix10.
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class
SpiralMatrix10_FP
:
public
IAnimartrix2Viz
{
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public
:
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void
draw
(
Context
&ctx)
override
;
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private
:
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FPVizState
mState
;
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};
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}
// namespace fl
fl::IAnimartrix2Viz
Definition
viz_base.h:17
fl::SpiralMatrix10_FP::draw
void draw(Context &ctx) override
Definition
spiral_matrix10.cpp.hpp:94
fl::SpiralMatrix10_FP::mState
FPVizState mState
Definition
spiral_matrix10.h:22
fl::SpiralMatrix10_FP
Definition
spiral_matrix10.h:18
fl::SpiralMatrix10::draw
void draw(Context &ctx) override
Definition
spiral_matrix10.cpp.hpp:11
fl::SpiralMatrix10
Definition
spiral_matrix10.h:11
fp_state.h
fl
Base definition for an LED controller.
Definition
crgb.hpp:179
fl::Context
Definition
context.h:24
viz_base.h
fl
fx
2d
animartrix_detail
viz
spiral_matrix10.h
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