15 e->timings.master_speed = 0.006;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0053;
20 e->timings.ratio[4] = 0.0056;
21 e->timings.ratio[5] = 0.0059;
23 e->calculate_oscillators(e->timings);
25 for (
int x = 0;
x < e->num_x;
x++) {
26 for (
int y = 0;
y < e->num_y;
y++) {
30 e->animation.dist = e->distance[
x][
y];
31 e->animation.angle = e->polar_theta[
x][
y];
33 e->animation.scale_x = 0.09 *
scale;
34 e->animation.scale_y = 0.09 *
scale;
35 e->animation.offset_y = -30 * e->move.linear[0];
36 e->animation.offset_z = 0;
37 e->animation.offset_x = 0;
38 e->animation.low_limit = -1;
39 e->show1 = e->render_value(e->animation);
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = e->polar_theta[
x][
y];
44 e->animation.scale_x = 0.09 *
scale;
45 e->animation.scale_y = 0.09 *
scale;
46 e->animation.offset_y = -30 * e->move.linear[1];
47 e->animation.offset_z = 0;
48 e->animation.offset_x = 0;
49 e->animation.low_limit = -1;
50 e->show2 = e->render_value(e->animation);
52 e->animation.dist = e->distance[
x][
y];
53 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show1 / 255) *
PI;
55 e->animation.scale_x = 0.09 *
scale;
56 e->animation.scale_y = 0.09 *
scale;
57 e->animation.offset_y = -10 * e->move.linear[0];
58 e->animation.offset_z = 0;
59 e->animation.offset_x = 0;
60 e->animation.low_limit = 0;
61 e->show3 = e->render_value(e->animation);
63 e->animation.dist = e->distance[
x][
y];
64 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show2 / 255) *
PI;
67 e->animation.scale_x = 0.09 *
scale;
68 e->animation.scale_y = 0.09 *
scale;
69 e->animation.offset_y = -20 * e->move.linear[0];
70 e->animation.offset_z = 0;
71 e->animation.offset_x = 0;
72 e->animation.low_limit = 0;
73 e->show4 = e->render_value(e->animation);
75 e->show5 = e->screen(e->show4, e->show3);
76 e->show6 = e->colordodge(e->show5, e->show3);
78 e->pixel.red = (e->show5 + e->show6) / 2;
79 e->pixel.green = (e->show5 - 50) + (e->show6 / 16);
82 e->pixel = e->rgb_sanity_check(e->pixel);
84 e->setPixelColorInternal(
x,
y, e->pixel);
99 const fl::u8 *perm = PERLIN_NOISE;
101 e->timings.master_speed = 0.006;
102 e->timings.ratio[0] = 0.025;
103 e->timings.ratio[1] = 0.027;
104 e->timings.ratio[2] = 0.031;
105 e->timings.ratio[3] = 0.0053;
106 e->timings.ratio[4] = 0.0056;
107 e->timings.ratio[5] = 0.0059;
109 e->calculate_oscillators(e->timings);
111 for (
int x = 0;
x < e->num_x;
x++) {
112 for (
int y = 0;
y < e->num_y;
y++) {
116 e->animation.dist = e->distance[
x][
y];
117 e->animation.angle = e->polar_theta[
x][
y];
119 e->animation.scale_x = 0.09 *
scale;
120 e->animation.scale_y = 0.09 *
scale;
121 e->animation.offset_y = -30 * e->move.linear[0];
122 e->animation.offset_z = 0;
123 e->animation.offset_x = 0;
124 e->animation.low_limit = -1;
127 e->animation.dist = e->distance[
x][
y];
128 e->animation.angle = e->polar_theta[
x][
y];
130 e->animation.scale_x = 0.09 *
scale;
131 e->animation.scale_y = 0.09 *
scale;
132 e->animation.offset_y = -30 * e->move.linear[1];
133 e->animation.offset_z = 0;
134 e->animation.offset_x = 0;
135 e->animation.low_limit = -1;
138 e->animation.dist = e->distance[
x][
y];
139 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show1 / 255) *
PI;
141 e->animation.scale_x = 0.09 *
scale;
142 e->animation.scale_y = 0.09 *
scale;
143 e->animation.offset_y = -10 * e->move.linear[0];
144 e->animation.offset_z = 0;
145 e->animation.offset_x = 0;
146 e->animation.low_limit = 0;
149 e->animation.dist = e->distance[
x][
y];
150 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show2 / 255) *
PI;
153 e->animation.scale_x = 0.09 *
scale;
154 e->animation.scale_y = 0.09 *
scale;
155 e->animation.offset_y = -20 * e->move.linear[0];
156 e->animation.offset_z = 0;
157 e->animation.offset_x = 0;
158 e->animation.low_limit = 0;
161 e->show5 = e->screen(e->show4, e->show3);
162 e->show6 = e->colordodge(e->show5, e->show3);
164 e->pixel.red = (e->show5 + e->show6) / 2;
165 e->pixel.green = (e->show5 - 50) + (e->show6 / 16);
168 e->pixel = e->rgb_sanity_check(e->pixel);
170 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine