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| namespace | fl |
| | Base definition for an LED controller.
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| namespace | fl::audio |
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◆ fl::audio::SpectralEqualizer::Stats
| struct fl::audio::SpectralEqualizer::Stats |
| Class Members |
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u32 |
applicationsCount = 0 |
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float |
avgInputLevel = 0.0f |
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float |
avgOutputLevel = 0.0f |
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float |
lastInputPeak = 0.0f |
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float |
lastMakeupGain = 1.0f |
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float |
lastOutputPeak = 0.0f |
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◆ fl::audio::SpectralEqualizerConfig
| struct fl::audio::SpectralEqualizerConfig |
| Class Members |
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bool |
applyMakeupGain = false |
Apply makeup gain to compensate for overall level changes If true, automatically adjusts overall gain to maintain average level. |
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float |
compressionRatio = 2.0f |
Compression ratio (1.0 = no compression, higher = more compression) 2.0 = 2:1 ratio, 4.0 = 4:1 ratio, etc. |
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float |
compressionThreshold = 0.7f |
Compression threshold (0.0-1.0) Signals above this level are compressed. |
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EqualizationCurve |
curve = EqualizationCurve::Flat |
Equalization curve type. |
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vector< float > |
customGains |
Custom per-band gain multipliers (only used if curve = Custom) Size must match numBands. Default: all 1.0 (no eq)
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bool |
enableCompression = false |
Enable dynamic range compression per band Compresses loud signals to reduce dynamic range. |
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float |
makeupGainTarget = 0.5f |
Makeup gain target level (0.0-1.0) The equalizer will scale output to maintain this average level. |
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size |
numBands = 16 |
Number of frequency bands (must match FrequencyBinMapper output) |