328 {
329
330 const u64 F4 = 331804471;
331 const u64 G4 = 593549882;
332
333
334
336 fl::u32 i = ((
x>>2) + s) >> 10;
337 fl::u32 j = ((
y>>2) + s) >> 10;
338 fl::u32 k = ((
z>>2) + s) >> 10;
339 fl::u32 l = ((w>>2) + s) >> 10;
340
346 fl::i32 x0 = ((
u64)
x<<2) - X0;
347 fl::i32 y0 = ((
u64)
y<<2) - Y0;
348 fl::i32 z0 = ((
u64)
z<<2) - Z0;
349 fl::i32 w0 = ((
u64)w<<2) -
W0;
350
351
352
353
354
355
356
357
358
359 int c = 0;
360 if (x0 > y0) {
361 c += 32;
362 }
363 if (x0 > z0) {
364 c += 16;
365 }
366 if (y0 > z0) {
367 c += 8;
368 }
369 if (x0 > w0) {
370 c += 4;
371 }
372 if (y0 > w0) {
373 c += 2;
374 }
375 if (z0 > w0) {
376 c += 1;
377 }
378
379
380
381
382
383
384
389
390
395
396
401
402
403 fl::i32 x1 = x0 - ((fl::i32)i1<<14) + (fl::i32)(G4>>18);
404 fl::i32 y1 = y0 - ((fl::i32)j1<<14) + (fl::i32)(G4>>18);
405 fl::i32 z1 = z0 - ((fl::i32)k1<<14) + (fl::i32)(G4>>18);
406 fl::i32 w1 = w0 - ((fl::i32)l1<<14) + (fl::i32)(G4>>18);
407 fl::i32 x2 = x0 - ((fl::i32)i2<<14) + (fl::i32)(2*G4>>18);
408 fl::i32 y2 = y0 - ((fl::i32)j2<<14) + (fl::i32)(2*G4>>18);
409 fl::i32 z2 = z0 - ((fl::i32)k2<<14) + (fl::i32)(2*G4>>18);
410 fl::i32 w2 = w0 - ((fl::i32)l2<<14) + (fl::i32)(2*G4>>18);
411 fl::i32 x3 = x0 - ((fl::i32)i3<<14) + (fl::i32)(3*G4>>18);
412 fl::i32 y3 = y0 - ((fl::i32)j3<<14) + (fl::i32)(3*G4>>18);
413 fl::i32 z3 = z0 - ((fl::i32)k3<<14) + (fl::i32)(3*G4>>18);
414 fl::i32 w3 = w0 - ((fl::i32)l3<<14) + (fl::i32)(3*G4>>18);
415 fl::i32 x4 = x0 - (1 << 14) + (fl::i32)(4*G4>>18);
416 fl::i32 y4 = y0 - (1 << 14) + (fl::i32)(4*G4>>18);
417 fl::i32 z4 = z0 - (1 << 14) + (fl::i32)(4*G4>>18);
418 fl::i32 w4 = w0 - (1 << 14) + (fl::i32)(4*G4>>18);
419
420 fl::i32 n0 = 0, n1 = 0, n2 = 0, n3 = 0, n4 = 0;
421 const fl::i32 fix0_6 = 161061274;
422
423
424 fl::i32 t0 = (fix0_6 - x0*x0 - y0*y0 - z0*z0 - w0*w0) >> 12;
425 if (t0 > 0) {
426 t0 = (t0 * t0) >> 16;
427 t0 = (t0 * t0) >> 16;
428
430 }
431
432 fl::i32 t1 = (fix0_6 - x1*x1 - y1*y1 - z1*z1 - w1*w1) >> 12;
433 if (t1 > 0) {
434 t1 = (t1 * t1) >> 16;
435 t1 = (t1 * t1) >> 16;
436
438 }
439
440 fl::i32 t2 = (fix0_6 - x2*x2 - y2*y2 - z2*z2 - w2*w2) >> 12;
441 if (t2 > 0) {
442 t2 = (t2 * t2) >> 16;
443 t2 = (t2 * t2) >> 16;
444
446 }
447
448 fl::i32 t3 = (fix0_6 - x3*x3 - y3*y3 - z3*z3 - w3*w3) >> 12;
449 if (t3 > 0) {
450 t3 = (t3 * t3) >> 16;
451 t3 = (t3 * t3) >> 16;
452
454 }
455
456 fl::i32 t4 = (fix0_6 - x4*x4 - y4*y4 - z4*z4 - w4*w4) >> 12;
457 if (t4 > 0) {
458 t4 = (t4 * t4) >> 16;
459 t4 = (t4 * t4) >> 16;
460
462 }
463
464 fl::i32 n = n0 + n1 + n2 + n3 + n4;
465 n = ((n >> 8) * 13832) >> 16;
466 return fl::u16(n) + 0x8000;
467}
static fl::u8 const simplex[64][4]
static fl::i32 grad(fl::u8 hash, fl::i32 x)