26#define IS_SERPINTINE true
50 for (
int i =
x - 1; i <=
x + 1; i++) {
88 FL_WARN(
"Button is pressed at " <<
x);
fl::UIDescription description("Demo of the Animatrix effects. @author of fx is StefanPetrick")
fl::UITitle title("Animartrix")
FL_DISABLE_WARNING_PUSH FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS CFastLED FastLED
Global LED strip management instance.
fl::UICheckbox halfDuplex("Half Duplex", false)
fl::WaveSimulation1D waveSim(NUM_LEDS, fl::SuperSample::SUPER_SAMPLE_2X)
fl::UISlider slider("Speed", 0.18f, 0.0f, 1.0f)
fl::UISlider superSample("SuperSampleExponent", 0.f, 0.f, 3.f, 1.f)
fl::UIButton button("Trigger")
fl::UISlider extraFrames("Extra Frames", 1.0f, 0.0f, 8.0f, 1.0f)
void triggerRipple(fl::WaveSimulation1D &waveSim, int x)
fl::UISlider dampening("Dampening", 6.0f, 0.0f, 10.0f, 0.1f)
fl::SuperSample getSuperSample()
fl::UIButton button("Button")
Representation of an 8-bit RGB pixel (Red, Green, Blue)
Aggregator header for the fl/ui/ family of per-element UI types.