FastLED 3.9.15
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◆ inoise16() [3/4]

fl::u16 inoise16 ( fl::u32 x,
fl::u32 y,
fl::u32 z )
extern

Parameters
zz-axis coordinate on noise map (3D)

Definition at line 441 of file noise.cpp.hpp.

441 {
442 fl::i32 ans = inoise16_raw(x,y,z);
443 ans = ans + 19052L;
444 fl::u32 pan = ans;
445 // pan = (ans * 220L) >> 7. That's the same as:
446 // pan = (ans * 440L) >> 8. And this way avoids a 7X four-byte shift-loop on AVR.
447 // Identical math, except for the highest bit, which we don't care about anyway,
448 // since we're returning the 'middle' 16 out of a 32-bit value anyway.
449 pan *= 440L;
450 return (pan>>8);
451
452 // // return scale16by8(pan,220)<<1;
453 // return ((inoise16_raw(x,y,z)+19052)*220)>>7;
454 // return scale16by8(inoise16_raw(x,y,z)+19052,220)<<1;
455}
int y
Definition simple.h:93
int x
Definition simple.h:92
uint32_t z[NUM_LAYERS]
Definition Fire2023.h:93
fl::i16 inoise16_raw(fl::u32 x, fl::u32 y, fl::u32 z)