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FastLED 3.9.15
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Functions to generate noise.
Collaboration diagram for Noise Generation Functions:16-Bit Scaled Noise Functions | |
| fl::u16 | inoise16 (fl::u32 x, fl::u32 y, fl::u32 z, fl::u32 t) |
| fl::u16 | inoise16 (fl::u32 x, fl::u32 y, fl::u32 z) |
| fl::u16 | inoise16 (fl::u32 x, fl::u32 y) |
| fl::u16 | inoise16 (fl::u32 x) |
| 16-bit, fixed point implementation of Perlin's noise. | |
16-Bit Raw Noise Functions | |
| fl::i16 | inoise16_raw (fl::u32 x, fl::u32 y, fl::u32 z) |
| fl::i16 | inoise16_raw (fl::u32 x, fl::u32 y, fl::u32 z, fl::u32 w) |
| fl::i16 | inoise16_raw (fl::u32 x, fl::u32 y) |
| fl::i16 | inoise16_raw (fl::u32 x) |
| 16-bit, fixed point implementation of Perlin's noise without scaling. | |
8-Bit Scaled Noise Functions | |
| fl::u8 | inoise8 (fl::u16 x, fl::u16 y, fl::u16 z) |
| fl::u8 | inoise8 (fl::u16 x, fl::u16 y) |
| fl::u8 | inoise8 (fl::u16 x) |
| 8-Bit, fixed point implementation of Perlin's noise. | |