52 void DrawRepeat(
const int* value_array,
int array_length);
fl::HeapVector< CRGB > led_buffer_
void RawDrawPixel(const Color3i &c)
void set_draw_offset(int val)
void RawDrawPixels(const Color3i &c, int n)
FrameBuffer frame_buffer_
Color3i * GetIterator(int i)
void DrawSequentialRepeat(int repeat)
virtual void Set(int i, const Color3i &c)
void DrawRepeat(const int *value_array, int array_length)
Defines the red, green, and blue (RGB) pixel struct.
Implements a simple red square effect for 2D LED grids.