11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.01;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.033;
20 e->timings.ratio[4] = 0.037;
21 e->timings.ratio[5] = 0.0038;
22 e->timings.ratio[6] = 0.041;
23
24 e->calculate_oscillators(e->timings);
25
26 float size = 0.6;
27
28 for (
int x = 0;
x < e->num_x;
x++) {
29 for (
int y = 0;
y < e->num_y;
y++) {
30
31 float s = 1 + e->move.directional[6] * 0.8;
32
33 e->animation.dist = e->distance[
x][
y] * s;
34 e->animation.angle = 10 * e->move.radial[6] +
35 50 * e->move.directional[5] * e->polar_theta[
x][
y] -
36 e->animation.dist / 3;
37 e->animation.z = 5;
38 e->animation.scale_x = 0.08 * size;
39 e->animation.scale_y = 0.07 * size;
40 e->animation.offset_z = -10 * e->move.linear[0];
41 e->animation.offset_x = 0;
42 e->animation.offset_y = 0;
43 e->animation.low_limit = -0.5;
44 e->show1 = e->render_value(e->animation);
45
46 float radius = e->radial_filter_radius;
47 float radial = (radius - e->distance[
x][
y]) / e->distance[
x][
y];
48
49 e->pixel.red = e->show1 * radial;
50 e->pixel.green = 0;
51 e->pixel.blue = 0;
52
53 e->pixel = e->rgb_sanity_check(e->pixel);
54
55 e->setPixelColorInternal(
x,
y, e->pixel);
56 }
57 }
58}