11template <
typename T>
class Grid {
37 T minValue =
mData[0];
38 T maxValue =
mData[0];
40 if (
mData[i] < minValue) {
43 if (
mData[i] > maxValue) {
49 vec2<T> out(minValue, maxValue);
const T & operator()(u32 x, u32 y) const
fl::vector< T, fl::allocator_psram< T > > mData
const T & at(u32 x, u32 y) const
T & operator()(u32 x, u32 y)
fl::MatrixSlice< T > mSlice
const T & access(u32 x, u32 y) const
Grid(u32 width, u32 height)
void reset(u32 width, u32 height)
HeapVector< T, Allocator > vector