FastLED 3.10.6
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mood_ring::BreathLayer Class Reference

Detailed Description

Calm room.

Two slow soft blobs drifting in opposite directions, and a whole-ring breath. Audio does not drive this layer: silence should look intentional, not twitchy.

Definition at line 24 of file layers.h.

#include <layers.h>

Public Member Functions

void render (const RoomSense &s, const MoodPalette &pal, float dtSec, RingCanvas &c)
 

Private Attributes

float mBreath = 0.0f
 radians
 
float mPosA = 0.0f
 turns
 
float mPosB = 0.5f
 

The documentation for this class was generated from the following files: