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FastLED 3.10.6
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Calm room.
Two slow soft blobs drifting in opposite directions, and a whole-ring breath. Audio does not drive this layer: silence should look intentional, not twitchy.
#include <layers.h>
Public Member Functions | |
| void | render (const RoomSense &s, const MoodPalette &pal, float dtSec, RingCanvas &c) |
Private Attributes | |
| float | mBreath = 0.0f |
| radians | |
| float | mPosA = 0.0f |
| turns | |
| float | mPosB = 0.5f |