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◆ mood_ring::ListenerTuning
| struct mood_ring::ListenerTuning |
| Class Members |
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float |
grooveAttackMs = 800.0f |
how slowly we start trusting a beat |
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float |
grooveEnter = 0.60f |
confidence where groove is fully on |
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float |
grooveExit = 0.35f |
confidence where groove is fully off |
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float |
grooveReleaseMs = 1500.0f |
how slowly we stop trusting it |
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float |
presenceAttackMs = 150.0f |
how fast sound wakes the ring |
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float |
presenceReleaseMs = 900.0f |
how slowly silence settles in |
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float |
punchGain = 1.5f |
scales the bass transient |
◆ mood_ring::RoomEvents
| struct mood_ring::RoomEvents |
| Class Members |
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bool |
beat = false |
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bool |
downbeat = false |
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bool |
hihat = false |
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bool |
kick = false |
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bool |
snare = false |
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◆ mood_ring::RoomSense
| struct mood_ring::RoomSense |
| Class Members |
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float |
arousal = 0.0f |
0 calm .. 1 energetic |
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float |
beatPhase = 0.0f |
0 on the beat, ramps to 1 before the next |
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float |
bpm = 0.0f |
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float |
calm = 1.0f |
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float |
energy = 0.0f |
smoothed loudness |
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RoomEvents |
events |
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float |
flow = 0.0f |
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float |
groove = 0.0f |
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float |
grooveConfidence = 0.0f |
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float |
high = 0.0f |
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float |
low = 0.0f |
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float |
measurePhase = 0.0f |
0 on the downbeat |
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float |
mid = 0.0f |
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float |
presence = 0.0f |
sound is present (silence -> 0) |
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float |
punch = 0.0f |
bass transient (a hit, not loudness) |
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float |
shimmer = 0.0f |
treble transient |
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float |
trend = 0.0f |
[-1, 1] falling .. rising |
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float |
warmth = 0.5f |
0 cool .. 1 warm, from valence |