15 e->run_default_oscillators();
16 e->timings.master_speed = 0.003;
17 e->calculate_oscillators(e->timings);
19 for (
int x = 0;
x < e->num_x;
x++) {
20 for (
int y = 0;
y < e->num_y;
y++) {
21 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) / 2;
22 e->animation.angle = e->polar_theta[
x][
y];
24 e->animation.scale_x = 0.005;
25 e->animation.scale_y = 0.005;
27 e->animation.offset_y = -10 * e->move.linear[0];
28 e->animation.offset_x = 0;
29 e->animation.offset_z = 0;
32 e->animation.low_limit = 0;
33 float show1 = e->render_value(e->animation);
37 e->pixel.red = show1 * linear;
41 e->pixel = e->rgb_sanity_check(e->pixel);
42 e->setPixelColorInternal(
x,
y, e->pixel);
57 const fl::u8 *perm = PERLIN_NOISE;
59 e->run_default_oscillators();
60 e->timings.master_speed = 0.003;
61 e->calculate_oscillators(e->timings);
63 for (
int x = 0;
x < e->num_x;
x++) {
64 for (
int y = 0;
y < e->num_y;
y++) {
65 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) / 2;
66 e->animation.angle = e->polar_theta[
x][
y];
68 e->animation.scale_x = 0.005;
69 e->animation.scale_y = 0.005;
71 e->animation.offset_y = -10 * e->move.linear[0];
72 e->animation.offset_x = 0;
73 e->animation.offset_z = 0;
76 e->animation.low_limit = 0;
81 e->pixel.red = show1 * linear;
85 e->pixel = e->rgb_sanity_check(e->pixel);
86 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine