12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->run_default_oscillators();
17 e->timings.master_speed = 0.003;
18 e->calculate_oscillators(e->timings);
19
20 for (
int x = 0;
x < e->num_x;
x++) {
21 for (
int y = 0;
y < e->num_y;
y++) {
22 e->animation.dist = (e->distance[
x][
y] * e->distance[
x][
y]) / 2;
23 e->animation.angle = e->polar_theta[
x][
y];
24
25 e->animation.scale_x = 0.005;
26 e->animation.scale_y = 0.005;
27
28 e->animation.offset_y = -10 * e->move.linear[0];
29 e->animation.offset_x = 0;
30 e->animation.offset_z = 0;
31
32 e->animation.z = 0;
33 e->animation.low_limit = 0;
34 float show1 = e->render_value(e->animation);
35
36 float linear = 1;
37
38 e->pixel.red = show1 * linear;
39 e->pixel.green = 0;
40 e->pixel.blue = 0;
41
42 e->pixel = e->rgb_sanity_check(e->pixel);
43 e->setPixelColorInternal(
x,
y, e->pixel);
44 }
45 }
46}