#include "fl/allocator.h"
#include "fl/force_inline.h"
#include "fl/ptr.h"
#include <stdint.h>
#include "fl/geometry.h"
#include "fl/namespace.h"
Go to the source code of this file.
Classes | |
class | fl::LUT< T > |
Namespaces | |
namespace | fl |
Implements a simple red square effect for 2D LED grids. | |
Typedefs | |
typedef LUT< uint16_t > | fl::LUT16 |
typedef LUT< vec2< uint16_t > > | fl::LUTXY16 |
typedef LUT< vec2f > | fl::LUTXYFLOAT |
typedef LUT< vec3f > | fl::LUTXYZFLOAT |
Functions | |
fl::FASTLED_SMART_PTR_NO_FWD (LUT16) | |
fl::FASTLED_SMART_PTR_NO_FWD (LUTXY16) | |
fl::FASTLED_SMART_PTR_NO_FWD (LUTXYFLOAT) | |
fl::FASTLED_SMART_PTR_NO_FWD (LUTXYZFLOAT) | |