15 e->timings.master_speed = 0.02;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0033;
20 e->timings.ratio[4] = 0.0036;
21 e->timings.ratio[5] = 0.0039;
23 e->calculate_oscillators(e->timings);
25 for (
int x = 0;
x < e->num_x;
x++) {
26 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.dist = e->distance[
x][
y];
29 e->animation.angle = e->polar_theta[
x][
y];
31 e->animation.scale_x = 0.09;
32 e->animation.scale_y = 0.09;
33 e->animation.offset_z = 0;
34 e->animation.offset_x = 0;
35 e->animation.offset_y = -20 * e->move.linear[0];
37 e->animation.low_limit = -1;
38 e->animation.high_limit = 1;
39 e->show1 = e->render_value(e->animation);
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = e->polar_theta[
x][
y];
44 e->animation.scale_x = 0.09;
45 e->animation.scale_y = 0.09;
46 e->animation.offset_z = 0;
47 e->animation.offset_x = 0;
48 e->animation.offset_y = -20 * e->move.linear[0];
50 e->animation.low_limit = -1;
51 e->animation.high_limit = 1;
52 e->show2 = e->render_value(e->animation);
54 e->animation.dist = e->distance[
x][
y];
55 e->animation.angle = e->polar_theta[
x][
y];
57 e->animation.scale_x = 0.09;
58 e->animation.scale_y = 0.09;
59 e->animation.offset_z = 0;
60 e->animation.offset_x = 500 + e->show1 / 20;
61 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 20;
62 e->animation.low_limit = 0;
63 e->animation.high_limit = 1;
64 e->show3 = e->render_value(e->animation);
66 e->animation.dist = e->distance[
x][
y];
67 e->animation.angle = e->polar_theta[
x][
y];
69 e->animation.scale_x = 0.09;
70 e->animation.scale_y = 0.09;
71 e->animation.offset_z = 0;
72 e->animation.offset_x = 500 + e->show1 / 18;
73 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 18;
74 e->animation.low_limit = 0;
75 e->animation.high_limit = 1;
76 e->show4 = e->render_value(e->animation);
78 e->animation.dist = e->distance[
x][
y];
79 e->animation.angle = e->polar_theta[
x][
y];
81 e->animation.scale_x = 0.09;
82 e->animation.scale_y = 0.09;
83 e->animation.offset_z = 0;
84 e->animation.offset_x = 500 + e->show1 / 19;
85 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 19;
86 e->animation.low_limit = 0.3;
87 e->animation.high_limit = 1;
88 e->show5 = e->render_value(e->animation);
90 e->pixel.red = e->show4;
91 e->pixel.green = e->show3;
92 e->pixel.blue = e->show5;
94 e->pixel = e->rgb_sanity_check(e->pixel);
96 e->setPixelColorInternal(
x,
y, e->pixel);
111 const fl::u8 *perm = PERLIN_NOISE;
113 e->timings.master_speed = 0.02;
114 e->timings.ratio[0] = 0.025;
115 e->timings.ratio[1] = 0.027;
116 e->timings.ratio[2] = 0.031;
117 e->timings.ratio[3] = 0.0033;
118 e->timings.ratio[4] = 0.0036;
119 e->timings.ratio[5] = 0.0039;
121 e->calculate_oscillators(e->timings);
123 for (
int x = 0;
x < e->num_x;
x++) {
124 for (
int y = 0;
y < e->num_y;
y++) {
126 e->animation.dist = e->distance[
x][
y];
127 e->animation.angle = e->polar_theta[
x][
y];
129 e->animation.scale_x = 0.09;
130 e->animation.scale_y = 0.09;
131 e->animation.offset_z = 0;
132 e->animation.offset_x = 0;
133 e->animation.offset_y = -20 * e->move.linear[0];
135 e->animation.low_limit = -1;
136 e->animation.high_limit = 1;
139 e->animation.dist = e->distance[
x][
y];
140 e->animation.angle = e->polar_theta[
x][
y];
141 e->animation.z = 500;
142 e->animation.scale_x = 0.09;
143 e->animation.scale_y = 0.09;
144 e->animation.offset_z = 0;
145 e->animation.offset_x = 0;
146 e->animation.offset_y = -20 * e->move.linear[0];
148 e->animation.low_limit = -1;
149 e->animation.high_limit = 1;
152 e->animation.dist = e->distance[
x][
y];
153 e->animation.angle = e->polar_theta[
x][
y];
155 e->animation.scale_x = 0.09;
156 e->animation.scale_y = 0.09;
157 e->animation.offset_z = 0;
158 e->animation.offset_x = 500 + e->show1 / 20;
159 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 20;
160 e->animation.low_limit = 0;
161 e->animation.high_limit = 1;
164 e->animation.dist = e->distance[
x][
y];
165 e->animation.angle = e->polar_theta[
x][
y];
167 e->animation.scale_x = 0.09;
168 e->animation.scale_y = 0.09;
169 e->animation.offset_z = 0;
170 e->animation.offset_x = 500 + e->show1 / 18;
171 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 18;
172 e->animation.low_limit = 0;
173 e->animation.high_limit = 1;
176 e->animation.dist = e->distance[
x][
y];
177 e->animation.angle = e->polar_theta[
x][
y];
179 e->animation.scale_x = 0.09;
180 e->animation.scale_y = 0.09;
181 e->animation.offset_z = 0;
182 e->animation.offset_x = 500 + e->show1 / 19;
183 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 19;
184 e->animation.low_limit = 0.3;
185 e->animation.high_limit = 1;
188 e->pixel.red = e->show4;
189 e->pixel.green = e->show3;
190 e->pixel.blue = e->show5;
192 e->pixel = e->rgb_sanity_check(e->pixel);
194 e->setPixelColorInternal(
x,
y, e->pixel);
fl::unique_ptr< Engine > mEngine