FastLED 3.9.15
Loading...
Searching...
No Matches

◆ draw()

void fl::SpiralMatrix3::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 11 of file spiral_matrix3.cpp.hpp.

11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.02;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0033;
20 e->timings.ratio[4] = 0.0036;
21 e->timings.ratio[5] = 0.0039;
22
23 e->calculate_oscillators(e->timings);
24
25 for (int x = 0; x < e->num_x; x++) {
26 for (int y = 0; y < e->num_y; y++) {
27
28 e->animation.dist = e->distance[x][y];
29 e->animation.angle = e->polar_theta[x][y];
30 e->animation.z = 5;
31 e->animation.scale_x = 0.09;
32 e->animation.scale_y = 0.09;
33 e->animation.offset_z = 0;
34 e->animation.offset_x = 0;
35 e->animation.offset_y = -20 * e->move.linear[0];
36 ;
37 e->animation.low_limit = -1;
38 e->animation.high_limit = 1;
39 e->show1 = e->render_value(e->animation);
40
41 e->animation.dist = e->distance[x][y];
42 e->animation.angle = e->polar_theta[x][y];
43 e->animation.z = 500;
44 e->animation.scale_x = 0.09;
45 e->animation.scale_y = 0.09;
46 e->animation.offset_z = 0;
47 e->animation.offset_x = 0;
48 e->animation.offset_y = -20 * e->move.linear[0];
49 ;
50 e->animation.low_limit = -1;
51 e->animation.high_limit = 1;
52 e->show2 = e->render_value(e->animation);
53
54 e->animation.dist = e->distance[x][y];
55 e->animation.angle = e->polar_theta[x][y];
56 e->animation.z = 50;
57 e->animation.scale_x = 0.09;
58 e->animation.scale_y = 0.09;
59 e->animation.offset_z = 0;
60 e->animation.offset_x = 500 + e->show1 / 20;
61 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 20;
62 e->animation.low_limit = 0;
63 e->animation.high_limit = 1;
64 e->show3 = e->render_value(e->animation);
65
66 e->animation.dist = e->distance[x][y];
67 e->animation.angle = e->polar_theta[x][y];
68 e->animation.z = 50;
69 e->animation.scale_x = 0.09;
70 e->animation.scale_y = 0.09;
71 e->animation.offset_z = 0;
72 e->animation.offset_x = 500 + e->show1 / 18;
73 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 18;
74 e->animation.low_limit = 0;
75 e->animation.high_limit = 1;
76 e->show4 = e->render_value(e->animation);
77
78 e->animation.dist = e->distance[x][y];
79 e->animation.angle = e->polar_theta[x][y];
80 e->animation.z = 50;
81 e->animation.scale_x = 0.09;
82 e->animation.scale_y = 0.09;
83 e->animation.offset_z = 0;
84 e->animation.offset_x = 500 + e->show1 / 19;
85 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 19;
86 e->animation.low_limit = 0.3;
87 e->animation.high_limit = 1;
88 e->show5 = e->render_value(e->animation);
89
90 e->pixel.red = e->show4;
91 e->pixel.green = e->show3;
92 e->pixel.blue = e->show5;
93
94 e->pixel = e->rgb_sanity_check(e->pixel);
95
96 e->setPixelColorInternal(x, y, e->pixel);
97 }
98 }
99}

References fl::Context::mEngine, fl::x, and fl::y.