11 {
12 auto *e = ctx.mEngine.get();
13 e->get_ready();
14
15 e->timings.master_speed = 0.006;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0053;
20 e->timings.ratio[4] = 0.0056;
21 e->timings.ratio[5] = 0.0059;
22
23 e->calculate_oscillators(e->timings);
24
25 for (
int x = 0;
x < e->num_x;
x++) {
26 for (
int y = 0;
y < e->num_y;
y++) {
27
29
30 e->animation.dist = e->distance[
x][
y];
31 e->animation.angle = e->polar_theta[
x][
y];
32 e->animation.z = 5;
33 e->animation.scale_x = 0.09 *
scale;
34 e->animation.scale_y = 0.09 *
scale;
35 e->animation.offset_y = -30 * e->move.linear[0];
36 e->animation.offset_z = 0;
37 e->animation.offset_x = 0;
38 e->animation.low_limit = -1;
39 e->show1 = e->render_value(e->animation);
40
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = e->polar_theta[
x][
y];
43 e->animation.z = 50;
44 e->animation.scale_x = 0.09 *
scale;
45 e->animation.scale_y = 0.09 *
scale;
46 e->animation.offset_y = -30 * e->move.linear[1];
47 e->animation.offset_z = 0;
48 e->animation.offset_x = 0;
49 e->animation.low_limit = -1;
50 e->show2 = e->render_value(e->animation);
51
52 e->animation.dist = e->distance[
x][
y];
53 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show1 / 255) *
PI;
54 e->animation.z = 5;
55 e->animation.scale_x = 0.09 *
scale;
56 e->animation.scale_y = 0.09 *
scale;
57 e->animation.offset_y = -10 * e->move.linear[0];
58 e->animation.offset_z = 0;
59 e->animation.offset_x = 0;
60 e->animation.low_limit = 0;
61 e->show3 = e->render_value(e->animation);
62
63 e->animation.dist = e->distance[
x][
y];
64 e->animation.angle = e->polar_theta[
x][
y] + 2 + (e->show2 / 255) *
PI;
65 ;
66 e->animation.z = 5;
67 e->animation.scale_x = 0.09 *
scale;
68 e->animation.scale_y = 0.09 *
scale;
69 e->animation.offset_y = -20 * e->move.linear[0];
70 e->animation.offset_z = 0;
71 e->animation.offset_x = 0;
72 e->animation.low_limit = 0;
73 e->show4 = e->render_value(e->animation);
74
75 e->show5 = e->screen(e->show4, e->show3);
76 e->show6 = e->colordodge(e->show5, e->show3);
77
78 e->pixel.red = (e->show5 + e->show6) / 2;
79 e->pixel.green = (e->show5 - 50) + (e->show6 / 16);
80 e->pixel.blue = 0;
81
82 e->pixel = e->rgb_sanity_check(e->pixel);
83
84 e->setPixelColorInternal(
x,
y, e->pixel);
85 }
86 }
87}
fl::UISlider scale("Scale", 4,.1, 4,.1)