15 for (
int i = 0; i <= 256; i++) {
23 table[i] =
static_cast<fl::i32
>((t3 * inner) >>
HP_BITS);
28 const fl::i32 *fade_lut,
35 const fl::i32 *fade_lut,
44 fl::i32 u =
fade(
x, fade_lut);
45 fl::i32 v =
fade(
y, fade_lut);
47 int A = perm[X & 255] + Y;
48 int AA = perm[A & 255];
49 int AB = perm[(A + 1) & 255];
50 int B = perm[(X + 1) & 255] + Y;
51 int BA = perm[
B & 255];
52 int BB = perm[(
B + 1) & 255];
70 fl::u32 idx =
static_cast<fl::u32
>(
t) >> 16;
71 fl::i32 frac =
t & 0xFFFF;
72 fl::i32 a = table[idx];
73 fl::i32 b = table[idx + 1];
74 return a +
static_cast<fl::i32
>(
75 (
static_cast<fl::i64>(frac) * (b - a)) >> 16);
79 return a +
static_cast<fl::i32
>(
85 constexpr GradCoeff lut[16] = {
86 { 1, 1}, {-1, 1}, { 1, -1}, {-1, -1},
87 { 1, 0}, {-1, 0}, { 1, 0}, {-1, 0},
88 { 0, 1}, { 0, -1}, { 0, 1}, { 0, -1},
89 { 1, 1}, { 0, -1}, {-1, 1}, { 0, -1},
91 const GradCoeff &g = lut[hash & 15];
92 return g.cx *
x + g.cy *
y;
96 const fl::i32 *fade_lut,
103 const fl::i32 *fade_lut,
114 fl::i32 u =
fade(
x, fade_lut);
115 fl::i32 v =
fade(
y, fade_lut);
116 fl::i32 w =
fade(
z, fade_lut);
118 int A = perm[X & 255] + Y;
119 int AA = perm[A & 255] + Z;
120 int AB = perm[(A + 1) & 255] + Z;
121 int B = perm[(X + 1) & 255] + Y;
122 int BA = perm[
B & 255] + Z;
123 int BB = perm[(
B + 1) & 255] + Z;
147 fl::i32 u = h < 8 ?
x :
y;
148 fl::i32 v = h < 4 ?
y : (h == 12 || h == 14 ?
x :
z);
149 return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
static constexpr int FRAC_BITS
static constexpr FASTLED_FORCE_INLINE s16x16 from_raw(i32 raw) FL_NOEXCEPT
constexpr i32 raw() const FL_NOEXCEPT
FL_DISABLE_WARNING_PUSH unsigned char * B
expected< T, E > result
Alias for expected (Rust-style naming)
Base definition for an LED controller.
#define FL_OPTIMIZATION_LEVEL_O3_BEGIN
#define FL_OPTIMIZATION_LEVEL_O3_END
static fl::i32 fade(fl::i32 t, const fl::i32 *table)
static constexpr fl::i32 HP_ONE
static fl::s16x16 pnoise2d(fl::s16x16 fx, fl::s16x16 fy, const fl::i32 *fade_lut, const fl::u8 *perm)
static fl::i32 pnoise2d_raw(fl::i32 fx_raw, fl::i32 fy_raw, const fl::i32 *fade_lut, const fl::u8 *perm)
static fl::i32 pnoise3d_raw(fl::i32 fx_raw, fl::i32 fy_raw, fl::i32 fz_raw, const fl::i32 *fade_lut, const fl::u8 *perm)
static void floor_frac(fl::i32 fp16, int &ifloor, fl::i32 &frac24)
static fl::i32 lerp(fl::i32 t, fl::i32 a, fl::i32 b)
static constexpr int HP_BITS
static fl::s16x16 pnoise3d(fl::s16x16 fx, fl::s16x16 fy, fl::s16x16 fz, const fl::i32 *fade_lut, const fl::u8 *perm)
static void init_fade_lut(fl::i32 *table)
static constexpr int FP_BITS
static constexpr fl::i32 FP_ONE
static fl::i32 grad3d(int hash, fl::i32 x, fl::i32 y, fl::i32 z)
static fl::i32 grad(int hash, fl::i32 x, fl::i32 y)