FastLED 3.9.15
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◆ draw()

void fl::Rings_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 62 of file rings.cpp.hpp.

62 {
63 auto *e = ctx.mEngine.get();
64 e->get_ready();
65 mState.ensureCache(e);
66 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
67 const fl::u8 *perm = PERLIN_NOISE;
68
69 e->timings.master_speed = 0.01;
70 e->timings.ratio[0] = 1;
71 e->timings.ratio[1] = 1.1;
72 e->timings.ratio[2] = 1.2;
73
74 e->timings.offset[1] = 100;
75 e->timings.offset[2] = 200;
76 e->timings.offset[3] = 300;
77
78 e->calculate_oscillators(e->timings);
79
80 for (int x = 0; x < e->num_x; x++) {
81 for (int y = 0; y < e->num_y; y++) {
82 e->animation.angle = 5;
83 e->animation.scale_x = 0.2;
84 e->animation.scale_y = 0.2;
85 e->animation.scale_z = 1;
86 e->animation.dist = e->distance[x][y];
87 e->animation.offset_y = -e->move.linear[0];
88 e->animation.offset_x = 0;
89 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
90
91 e->animation.angle = 10;
92 e->animation.dist = e->distance[x][y];
93 e->animation.offset_y = -e->move.linear[1];
94 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
95
96 e->animation.angle = 12;
97 e->animation.dist = e->distance[x][y];
98 e->animation.offset_y = -e->move.linear[2];
99 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
100
101 e->pixel.red = show1;
102 e->pixel.green = show2 / 4;
103 e->pixel.blue = show3 / 4;
104
105 e->pixel = e->rgb_sanity_check(e->pixel);
106 e->setPixelColorInternal(x, y, e->pixel);
107 }
108 }
109}
FPVizState mState
Definition rings.h:22
unsigned char u8
Definition s16x16x4.h:132
T * assume_aligned(T *ptr) FL_NOEXCEPT
Definition s16x16x4.h:126
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm)

References fl::fl::assume_aligned(), fl::Context::mEngine, mState, fl::render_value_fp_from_float(), fl::x, and fl::y.

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