FastLED 3.10.8
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◆ draw()

void fl::SpiralMatrix3::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 12 of file spiral_matrix3.cpp.hpp.

12 {
13 auto *e = ctx.mEngine.get();
14 e->get_ready();
15
16 e->timings.master_speed = 0.02;
17 e->timings.ratio[0] = 0.025;
18 e->timings.ratio[1] = 0.027;
19 e->timings.ratio[2] = 0.031;
20 e->timings.ratio[3] = 0.0033;
21 e->timings.ratio[4] = 0.0036;
22 e->timings.ratio[5] = 0.0039;
23
24 e->calculate_oscillators(e->timings);
25
26 for (int x = 0; x < e->num_x; x++) {
27 for (int y = 0; y < e->num_y; y++) {
28
29 e->animation.dist = e->distance[x][y];
30 e->animation.angle = e->polar_theta[x][y];
31 e->animation.z = 5;
32 e->animation.scale_x = 0.09;
33 e->animation.scale_y = 0.09;
34 e->animation.offset_z = 0;
35 e->animation.offset_x = 0;
36 e->animation.offset_y = -20 * e->move.linear[0];
37 ;
38 e->animation.low_limit = -1;
39 e->animation.high_limit = 1;
40 e->show1 = e->render_value(e->animation);
41
42 e->animation.dist = e->distance[x][y];
43 e->animation.angle = e->polar_theta[x][y];
44 e->animation.z = 500;
45 e->animation.scale_x = 0.09;
46 e->animation.scale_y = 0.09;
47 e->animation.offset_z = 0;
48 e->animation.offset_x = 0;
49 e->animation.offset_y = -20 * e->move.linear[0];
50 ;
51 e->animation.low_limit = -1;
52 e->animation.high_limit = 1;
53 e->show2 = e->render_value(e->animation);
54
55 e->animation.dist = e->distance[x][y];
56 e->animation.angle = e->polar_theta[x][y];
57 e->animation.z = 50;
58 e->animation.scale_x = 0.09;
59 e->animation.scale_y = 0.09;
60 e->animation.offset_z = 0;
61 e->animation.offset_x = 500 + e->show1 / 20;
62 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 20;
63 e->animation.low_limit = 0;
64 e->animation.high_limit = 1;
65 e->show3 = e->render_value(e->animation);
66
67 e->animation.dist = e->distance[x][y];
68 e->animation.angle = e->polar_theta[x][y];
69 e->animation.z = 50;
70 e->animation.scale_x = 0.09;
71 e->animation.scale_y = 0.09;
72 e->animation.offset_z = 0;
73 e->animation.offset_x = 500 + e->show1 / 18;
74 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 18;
75 e->animation.low_limit = 0;
76 e->animation.high_limit = 1;
77 e->show4 = e->render_value(e->animation);
78
79 e->animation.dist = e->distance[x][y];
80 e->animation.angle = e->polar_theta[x][y];
81 e->animation.z = 50;
82 e->animation.scale_x = 0.09;
83 e->animation.scale_y = 0.09;
84 e->animation.offset_z = 0;
85 e->animation.offset_x = 500 + e->show1 / 19;
86 e->animation.offset_y = -4 * e->move.linear[0] + e->show2 / 19;
87 e->animation.low_limit = 0.3;
88 e->animation.high_limit = 1;
89 e->show5 = e->render_value(e->animation);
90
91 e->pixel.red = e->show4;
92 e->pixel.green = e->show3;
93 e->pixel.blue = e->show5;
94
95 e->pixel = e->rgb_sanity_check(e->pixel);
96
97 e->setPixelColorInternal(x, y, e->pixel);
98 }
99 }
100}

References fl::FL_NO_EXCEPT, fl::x, and fl::y.