17 void addf(
size_t x,
size_t y,
float value) {
26 float valuef = value / 255.0f;
XYMap xymap(WIDTH, HEIGHT, SERPENTINE)
WaveEffect NewWaveSimulation2D(const XYMap &xymap)
DrawRasterToWaveSimulator(WaveEffect *wave_fx)
void draw(const vec2< uint16_t > &pt, uint32_t, uint8_t value)
void draw(Fx::DrawContext context)
void addf(size_t x, size_t y, float value)