FastLED 3.9.15
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ripple.h File Reference
#include "FastLED.h"
#include "mapping.h"
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Classes

class  Ripple
 

Enumerations

enum  rippleBehavior {
  weaksauce = 0 , feisty = 1 , angry = 2 , alwaysTurnsRight = 3 ,
  alwaysTurnsLeft = 4
}
 
enum  rippleState { dead , withinNode , travelingUpwards , travelingDownwards }
 

Functions

float fmap (float x, float in_min, float in_max, float out_min, float out_max)