FastLED 3.10.8
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◆ draw()

void fl::SpiralMatrix2_FP::draw ( Context & ctx)
overridevirtual

Implements fl::IAnimartrix2Viz.

Definition at line 75 of file spiral_matrix2.cpp.hpp.

75 {
76 auto *e = ctx.mEngine.get();
77 e->get_ready();
78 mState.ensureCache(e);
79 const fl::i32 *fade_lut = fl::assume_aligned<16>(mState.fade_lut);
80 const fl::u8 *perm = PERLIN_NOISE;
81
82 e->timings.master_speed = 0.03;
83 e->timings.ratio[0] = 0.025;
84 e->timings.ratio[1] = 0.027;
85 e->timings.ratio[2] = 0.031;
86 e->timings.ratio[3] = 0.0033;
87 e->timings.ratio[4] = 0.0036;
88 e->timings.ratio[5] = 0.0039;
89
90 e->calculate_oscillators(e->timings);
91
92 for (int x = 0; x < e->num_x; x++) {
93 for (int y = 0; y < e->num_y; y++) {
94
95 e->animation.dist = e->distance[x][y] * (e->move.directional[0]);
96 e->animation.angle = e->polar_theta[x][y] + e->move.radial[0];
97 e->animation.z = 5;
98 e->animation.scale_x = 0.09;
99 e->animation.scale_y = 0.09;
100 e->animation.offset_z = 5 * e->move.linear[0];
101 e->animation.offset_x = 0;
102 e->animation.offset_y = 0;
103 float show1 = render_value_fp_from_float(e->animation, fade_lut, perm);
104
105 e->animation.dist = e->distance[x][y] * e->move.directional[1];
106 e->animation.angle = e->polar_theta[x][y] + e->move.radial[1];
107 e->animation.z = 50;
108 e->animation.scale_x = 0.07;
109 e->animation.scale_y = 0.07;
110 e->animation.offset_z = 5 * e->move.linear[1];
111 e->animation.offset_x = 0;
112 e->animation.offset_y = 0;
113 float show2 = render_value_fp_from_float(e->animation, fade_lut, perm);
114
115 e->animation.dist = e->distance[x][y] * e->move.directional[2];
116 e->animation.angle = e->polar_theta[x][y] + e->move.radial[2];
117 e->animation.z = 500;
118 e->animation.scale_x = 0.05;
119 e->animation.scale_y = 0.05;
120 e->animation.offset_z = 5 * e->move.linear[2];
121 e->animation.offset_x = 0;
122 e->animation.offset_y = 0;
123 float show3 = render_value_fp_from_float(e->animation, fade_lut, perm);
124
125 e->pixel.red = show1;
126 e->pixel.green = show2;
127 e->pixel.blue = show3;
128
129 e->pixel = e->rgb_sanity_check(e->pixel);
130
131 e->setPixelColorInternal(x, y, e->pixel);
132 }
133 }
134}
T * assume_aligned(T *ptr) FL_NO_EXCEPT
Definition s16x16x4.h:126
unsigned char u8
Definition stdint.h:131
FASTLED_FORCE_INLINE fl::i32 render_value_fp_from_float(const render_parameters &anim, const fl::i32 *fade_lut, const fl::u8 *perm) FL_NO_EXCEPT

References fl::fl::assume_aligned(), fl::FL_NO_EXCEPT, mState, fl::render_value_fp_from_float(), fl::x, and fl::y.

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