15 e->timings.master_speed = 0.02;
16 e->timings.ratio[0] = 0.025;
17 e->timings.ratio[1] = 0.027;
18 e->timings.ratio[2] = 0.031;
19 e->timings.ratio[3] = 0.0033;
20 e->timings.ratio[4] = 0.0036;
21 e->timings.ratio[5] = 0.0039;
23 e->calculate_oscillators(e->timings);
25 for (
int x = 0;
x < e->num_x;
x++) {
26 for (
int y = 0;
y < e->num_y;
y++) {
28 e->animation.dist = e->distance[
x][
y];
29 e->animation.angle = e->polar_theta[
x][
y];
31 e->animation.scale_x = 0.09;
32 e->animation.scale_y = 0.09;
33 e->animation.offset_z = 0;
34 e->animation.offset_x = 0;
35 e->animation.offset_y = -20 * e->move.linear[0];
37 e->animation.low_limit = 0;
38 e->animation.high_limit = 1;
39 e->show1 = e->render_value(e->animation);
41 e->animation.dist = e->distance[
x][
y];
42 e->animation.angle = e->polar_theta[
x][
y];
44 e->animation.scale_x = 0.09;
45 e->animation.scale_y = 0.09;
46 e->animation.offset_z = 0;
47 e->animation.offset_x = 0;
48 e->animation.offset_y = -40 * e->move.linear[0];
50 e->animation.low_limit = 0;
51 e->animation.high_limit = 1;
52 e->show2 = e->render_value(e->animation);
54 e->pixel.red = e->add(e->show2, e->show1);
56 e->pixel.blue = e->colordodge(e->show2, e->show1);
58 e->pixel = e->rgb_sanity_check(e->pixel);
60 e->setPixelColorInternal(
x,
y, e->pixel);
77 const fl::u8 *perm = PERLIN_NOISE;
79 e->timings.master_speed = 0.02;
80 e->timings.ratio[0] = 0.025;
81 e->timings.ratio[1] = 0.027;
82 e->timings.ratio[2] = 0.031;
83 e->timings.ratio[3] = 0.0033;
84 e->timings.ratio[4] = 0.0036;
85 e->timings.ratio[5] = 0.0039;
87 e->calculate_oscillators(e->timings);
89 const int total_pixels =
mState.count;
91 constexpr fl::i32
FP_ONE =
static_cast<fl::i32
>(1) << FP::FRAC_BITS;
92 constexpr fl::i32 scale_xy_raw = FP(0.09f).
raw();
93 const fl::i32 cx_raw = FP(e->animation.center_x).
raw();
94 const fl::i32 cy_raw = FP(e->animation.center_y).
raw();
111 constexpr fl::i32 z1_raw = FP(5.0f).
raw();
112 const fl::i32 z2_raw = FP(500.0f).
raw();
113 const fl::i32 oy1_raw = FP(-20.0f * e->move.linear[0]).
raw();
114 const fl::i32 oy2_raw = FP(-40.0f * e->move.linear[0]).
raw();
118 for (
int i = 0; i < total_pixels; i++) {
119 const fl::i32 theta_raw =
mState.polar_theta_raw[i];
120 const fl::i32 dist_raw =
mState.distance_raw[i];
134 fl::i32 r =
add_fp(show2, show1);
fl::unique_ptr< Engine > mEngine