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FastLED 3.9.15
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| CHSV fl::noiseSphereHSV8 | ( | float | angle, |
| float | phi, | ||
| u32 | time, | ||
| float | radius = 1.0f ) |
Generate HSV8 (8-bit) noise for a sphere pattern.
Calls noiseSphereHSV16() and scales each component down to 8-bit.
| angle | Azimuth angle around the sphere (radians, 0 to 2π) |
| phi | Polar angle from the north pole (radians, 0 to π) |
| time | Animation time parameter |
| radius | Noise zoom level (level of detail). Larger values = coarser pattern, smaller = more detail (default 1.0) |
Definition at line 121 of file noise.cpp.hpp.
References fl::HSV16::h, noiseSphereHSV16(), fl::HSV16::s, time(), and fl::HSV16::v.
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