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FastLED 3.10.6
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Unity build entry-point for embedded (on-chip flash) storage, kept out of fl.system+.cpp so the linker can drop the filesystem chain when a sketch never calls fl::getEmbeddedFs().
The platform backend composes into this same TU via platforms/embedded_fs.h, so entry point and implementation are dropped together. Same mechanism as fl.system.sd+.cpp.
Definition in file fl.fs.embedded+.cpp.
Include dependency graph for fl.fs.embedded+.cpp: