|
FastLED 3.9.15
|
| LIB8STATIC fl::u8 random8 | ( | ) |
Generate an 8-bit random number.
Definition at line 53 of file random8.h.
References APPLY_FASTLED_RAND16_2053, FASTLED_RAND16_13849, FL_NOEXCEPT, LIB8STATIC, and rand16seed.
Referenced by addGlitter(), fl::DemoReel100::addGlitter(), fl::NoisePalette::changeToRandomPalette(), confetti(), fl::DemoReel100::confetti(), fl::Fire2012::draw(), Fire2012(), Fire2012WithPalette(), loop(), random8(), random8(), fl::PerlinParticlePunch::renderMeteor(), setup(), fl::NoisePalette::SetupRandomPalette(), SetupTotallyRandomPalette(), fl::Particles1d::Particle::spawn(), fl::PerlinParticlePunch::spawnAmbient(), fl::PerlinParticlePunch::spawnDebrisFromMeteor(), and triggerWaveRipple().
Here is the caller graph for this function: