FastLED 3.9.15
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DemoReel100.ino
Go to the documentation of this file.
1
4
5#include <FastLED.h>
6
7// FastLED "100-lines-of-code" demo reel, showing just a few
8// of the kinds of animation patterns you can quickly and easily
9// compose using FastLED.
10//
11// This example also shows one easy way to define multiple
12// animations patterns and have them automatically rotate.
13//
14// -Mark Kriegsman, December 2014
15
16
17#define DATA_PIN 3
18//#define CLK_PIN 4
19#define LED_TYPE WS2811
20#define COLOR_ORDER GRB
21#define NUM_LEDS 64
23
24#define BRIGHTNESS 96
25#define FRAMES_PER_SECOND 120
26
27void setup() {
28 delay(3000); // 3 second delay for recovery
29
30 // tell FastLED about the LED strip configuration
32 //FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
33
34 // set master brightness control
35 FastLED.setBrightness(BRIGHTNESS);
36}
37
38// Forward declarations for pattern functions
39void rainbow();
41void confetti();
42void sinelon();
43void juggle();
44void bpm();
45void nextPattern();
46void addGlitter(fract8 chanceOfGlitter);
47
48// List of patterns to cycle through. Each is defined as a separate function below.
49typedef void (*SimplePatternList[])();
51
52uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
53uint8_t gHue = 0; // rotating "base color" used by many of the patterns
54
55void loop()
56{
57 // Call the current pattern function once, updating the 'leds' array
59
60 // send the 'leds' array out to the actual LED strip
61 FastLED.show();
62 // insert a delay to keep the framerate modest
63 FastLED.delay(1000/FRAMES_PER_SECOND);
64
65 // do some periodic updates
66 EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
67 EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
68}
69
70#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
71
73{
74 // add one to the current pattern number, and wrap around at the end
76}
77
78void rainbow()
79{
80 // FastLED's built-in rainbow generator
82}
83
85{
86 // built-in FastLED rainbow, plus some random sparkly glitter
87 rainbow();
88 addGlitter(80);
89}
90
91void addGlitter( fract8 chanceOfGlitter)
92{
93 if( random8() < chanceOfGlitter) {
95 }
96}
97
98void confetti()
99{
100 // random colored speckles that blink in and fade smoothly
102 int pos = random16(NUM_LEDS);
103 leds[pos] += CHSV( gHue + random8(64), 200, 255);
104}
105
107{
108 // a colored dot sweeping back and forth, with fading trails
110 int pos = beatsin16( 13, 0, NUM_LEDS-1 );
111 leds[pos] += CHSV( gHue, 255, 192);
112}
113
114void bpm()
115{
116 // colored stripes pulsing at a defined Beats-Per-Minute (BPM)
117 uint8_t BeatsPerMinute = 62;
118 CRGBPalette16 palette = PartyColors_p;
119 uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
120 for( int i = 0; i < NUM_LEDS; i++) { //9948
121 leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
122 }
123}
124
125void juggle() {
126 // eight colored dots, weaving in and out of sync with each other
128 uint8_t dothue = 0;
129 for( int i = 0; i < 8; i++) {
130 leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
131 dothue += 32;
132 }
133}
CRGB leds[NUM_LEDS]
#define NUM_LEDS
#define DATA_PIN
uint8_t pos
Definition Blur.ino:11
#define BRIGHTNESS
Definition Blur.ino:8
void nextPattern()
void rainbowWithGlitter()
uint8_t gCurrentPatternNumber
#define ARRAY_SIZE(A)
void bpm()
void juggle()
void setup()
void rainbow()
#define FRAMES_PER_SECOND
void(* SimplePatternList[])()
uint8_t gHue
SimplePatternList gPatterns
void addGlitter(fract8 chanceOfGlitter)
void confetti()
void sinelon()
void loop()
FL_DISABLE_WARNING_PUSH FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS CFastLED FastLED
Global LED strip management instance.
Definition FastLED.cpp:74
central include file for FastLED, defines the CFastLED class/object
UINumberField palette("Palette", 0, 0, 2)
#define COLOR_ORDER
Definition advanced.h:42
#define LED_TYPE
Definition advanced.h:41
void fadeToBlackBy(CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy)
CRGB ColorFromPalette(const CRGBPalette16 &pal, fl::u8 index, fl::u8 brightness, TBlendType blendType)
void fill_rainbow(struct CRGB *targetArray, int numToFill, fl::u8 initialhue, fl::u8 deltahue=5)
Fill a range of LEDs with a rainbow of colors.
Definition fill.cpp:29
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:819
LIB8STATIC uint8_t beatsin8(accum88 beats_per_minute, uint8_t lowest=0, uint8_t highest=255, uint32_t timebase=0, uint8_t phase_offset=0)
Generates an 8-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:837
@ TypicalLEDStrip
Typical values for SMD5050 LEDs.
Definition color.h:19
const TProgmemRGBPalette16 PartyColors_p
HSV color ramp: blue, purple, pink, red, orange, yellow (and back).
LIB8STATIC uint16_t random16()
Generate a 16-bit random number.
Definition random8.h:56
LIB8STATIC uint8_t random8()
Generate an 8-bit random number.
Definition random8.h:46
#define EVERY_N_MILLISECONDS(N)
Alias for EVERY_N_MILLIS.
Definition lib8tion.h:1221
#define EVERY_N_SECONDS(N)
Checks whether to execute a block of code every N seconds.
Definition lib8tion.h:1186
u8 fract8
Fixed-Point Fractional Types.
Definition int.h:49
@ White
<div style='background:#FFFFFF;width:4em;height:4em;'></div>
Definition crgb.h:703
Representation of an RGB pixel (Red, Green, Blue)
Definition crgb.h:86
Representation of an HSV pixel (hue, saturation, value (aka brightness)).
Definition hsv.h:15