FastLED 3.9.15
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DemoReel100.ino
#include <FastLED.h>
// FastLED "100-lines-of-code" demo reel, showing just a few
// of the kinds of animation patterns you can quickly and easily
// compose using FastLED.
//
// This example also shows one easy way to define multiple
// animations patterns and have them automatically rotate.
//
// -Mark Kriegsman, December 2014
#define DATA_PIN 3
//#define CLK_PIN 4
#define LED_TYPE WS2811
#define COLOR_ORDER GRB
#define NUM_LEDS 64
#define BRIGHTNESS 96
#define FRAMES_PER_SECOND 120
void setup() {
delay(3000); // 3 second delay for recovery
// tell FastLED about the LED strip configuration
//FastLED.addLeds<LED_TYPE,DATA_PIN,CLK_PIN,COLOR_ORDER>(leds, NUM_LEDS).setCorrection(TypicalLEDStrip);
// set master brightness control
FastLED.setBrightness(BRIGHTNESS);
}
// Forward declarations for pattern functions
void rainbow();
void confetti();
void sinelon();
void juggle();
void bpm();
void nextPattern();
void addGlitter(fract8 chanceOfGlitter);
// List of patterns to cycle through. Each is defined as a separate function below.
typedef void (*SimplePatternList[])();
uint8_t gCurrentPatternNumber = 0; // Index number of which pattern is current
uint8_t gHue = 0; // rotating "base color" used by many of the patterns
void loop()
{
// Call the current pattern function once, updating the 'leds' array
// send the 'leds' array out to the actual LED strip
FastLED.show();
// insert a delay to keep the framerate modest
FastLED.delay(1000/FRAMES_PER_SECOND);
// do some periodic updates
EVERY_N_MILLISECONDS( 20 ) { gHue++; } // slowly cycle the "base color" through the rainbow
EVERY_N_SECONDS( 10 ) { nextPattern(); } // change patterns periodically
}
#define ARRAY_SIZE(A) (sizeof(A) / sizeof((A)[0]))
{
// add one to the current pattern number, and wrap around at the end
}
void rainbow()
{
// FastLED's built-in rainbow generator
}
{
// built-in FastLED rainbow, plus some random sparkly glitter
}
void addGlitter( fract8 chanceOfGlitter)
{
if( random8() < chanceOfGlitter) {
}
}
void confetti()
{
// random colored speckles that blink in and fade smoothly
leds[pos] += CHSV( gHue + random8(64), 200, 255);
}
void sinelon()
{
// a colored dot sweeping back and forth, with fading trails
int pos = beatsin16( 13, 0, NUM_LEDS-1 );
leds[pos] += CHSV( gHue, 255, 192);
}
void bpm()
{
// colored stripes pulsing at a defined Beats-Per-Minute (BPM)
uint8_t BeatsPerMinute = 62;
CRGBPalette16 palette = PartyColors_p;
uint8_t beat = beatsin8( BeatsPerMinute, 64, 255);
for( int i = 0; i < NUM_LEDS; i++) { //9948
leds[i] = ColorFromPalette(palette, gHue+(i*2), beat-gHue+(i*10));
}
}
void juggle() {
// eight colored dots, weaving in and out of sync with each other
uint8_t dothue = 0;
for( int i = 0; i < 8; i++) {
leds[beatsin16( i+7, 0, NUM_LEDS-1 )] |= CHSV(dothue, 200, 255);
dothue += 32;
}
}
CRGB leds[NUM_LEDS]
#define NUM_LEDS
void setup()
#define DATA_PIN
void loop()
uint8_t pos
Definition Blur.ino:11
#define BRIGHTNESS
Definition Blur.ino:8
void nextPattern()
void rainbowWithGlitter()
uint8_t gCurrentPatternNumber
#define ARRAY_SIZE(A)
void bpm()
void juggle()
void rainbow()
#define FRAMES_PER_SECOND
void(* SimplePatternList[])()
uint8_t gHue
SimplePatternList gPatterns
void addGlitter(fract8 chanceOfGlitter)
void confetti()
void sinelon()
FL_DISABLE_WARNING_PUSH FL_DISABLE_WARNING_GLOBAL_CONSTRUCTORS CFastLED FastLED
Global LED strip management instance.
Definition FastLED.cpp:74
central include file for FastLED, defines the CFastLED class/object
UINumberField palette("Palette", 0, 0, 2)
#define COLOR_ORDER
Definition advanced.h:42
#define LED_TYPE
Definition advanced.h:41
void fadeToBlackBy(CRGB *leds, fl::u16 num_leds, fl::u8 fadeBy)
CRGB ColorFromPalette(const CRGBPalette16 &pal, fl::u8 index, fl::u8 brightness, TBlendType blendType)
void fill_rainbow(struct CRGB *targetArray, int numToFill, fl::u8 initialhue, fl::u8 deltahue=5)
Fill a range of LEDs with a rainbow of colors.
Definition fill.cpp:29
LIB8STATIC uint16_t beatsin16(accum88 beats_per_minute, uint16_t lowest=0, uint16_t highest=65535, uint32_t timebase=0, uint16_t phase_offset=0)
Generates a 16-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:819
LIB8STATIC uint8_t beatsin8(accum88 beats_per_minute, uint8_t lowest=0, uint8_t highest=255, uint32_t timebase=0, uint8_t phase_offset=0)
Generates an 8-bit sine wave at a given BPM that oscillates within a given range.
Definition lib8tion.h:837
@ TypicalLEDStrip
Typical values for SMD5050 LEDs.
Definition color.h:19
const TProgmemRGBPalette16 PartyColors_p
HSV color ramp: blue, purple, pink, red, orange, yellow (and back).
LIB8STATIC uint16_t random16()
Generate a 16-bit random number.
Definition random8.h:56
LIB8STATIC uint8_t random8()
Generate an 8-bit random number.
Definition random8.h:46
#define EVERY_N_MILLISECONDS(N)
Alias for EVERY_N_MILLIS.
Definition lib8tion.h:1221
#define EVERY_N_SECONDS(N)
Checks whether to execute a block of code every N seconds.
Definition lib8tion.h:1186
u8 fract8
Fixed-Point Fractional Types.
Definition int.h:49
Representation of an HSV pixel (hue, saturation, value (aka brightness)).
Definition hsv.h:15
@ White
<div style='background:#FFFFFF;width:4em;height:4em;'></div>
Definition crgb.h:703
Representation of an RGB pixel (Red, Green, Blue)
Definition crgb.h:86