20 bool needsFFT()
const override {
return true; }
22 const char*
getName()
const override {
return "Beat"; }
23 void reset()
override;
28 function_list<void(
float strength)>
onOnset;
fl::UISlider sensitivity("Sensitivity", 1.5f, 0.3f, 4.0f, 0.1f)
void updateAdaptiveThreshold()
MovingAverage< float, 43 > mFluxAvg
function_list< void(float bpm, float confidence)> onTempoChange
function_list< void()> onBeat
bool detectBeat(u32 timestamp)
void setSensitivity(float sensitivity)
bool needsFFT() const override
float calculateSpectralFlux(const fft::Bins &fft)
static constexpr size FLUX_HISTORY_SIZE
function_list< void(float phase)> onBeatPhase
bool needsFFTHistory() const override
~Beat() FL_NOEXCEPT override
vector< float > mPreviousMagnitudes
shared_ptr< const fft::Bins > mRetainedFFT
void update(shared_ptr< Context > context) override
float getConfidence() const
function_list< void(float strength)> onOnset
const char * getName() const override
void updateTempo(u32 timestamp)
void setThreshold(float threshold)
static constexpr u32 MAX_BEAT_INTERVAL_MS
void fireCallbacks() override
void updatePhase(u32 timestamp)
static constexpr u32 MIN_BEAT_INTERVAL_MS
Base definition for an LED controller.