|
| float | fl::add (float &a, float &b) |
| |
| void | fl::calculate_oscillators (oscillators &timings, modulators &move, fl::u32 current_time, float speed_factor) |
| |
| float | fl::colorburn (float &a, float &b) |
| |
| float | fl::colordodge (float &a, float &b) |
| |
| void | fl::get_ready (unsigned long &a, unsigned long &b) |
| |
| void | fl::logFrame (unsigned long &c) |
| |
| void | fl::logOutput (unsigned long &b) |
| |
| FASTLED_FORCE_INLINE float | fl::map_float (float x, float in_min, float in_max, float out_min, float out_max) |
| |
| float | fl::multiply (float &a, float &b) |
| |
| void | fl::render_polar_lookup_table (float cx, float cy, fl::vector< fl::vector< float > > &polar_theta, fl::vector< fl::vector< float > > &distance, int num_x, int num_y) |
| |
| FASTLED_FORCE_INLINE float | fl::render_value (render_parameters &animation) |
| |
| FASTLED_FORCE_INLINE rgb | fl::rgb_sanity_check (rgb &pixel) |
| |
| void | fl::run_default_oscillators (oscillators &timings, modulators &move, fl::u32 current_time, float speed_factor, float master_speed=0.005) |
| |
| float | fl::screen (float &a, float &b) |
| |
| float | fl::subtract (float &a, float &b) |
| |