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FastLED 3.9.15
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overridevirtual |
| now | The current time in milliseconds. Fx writers are encouraged to use this instead of millis() directly as this will more deterministic behavior. |
Implements fl::Fx.
Definition at line 413 of file perlin_particle_punch.cpp.hpp.
References fl::PerlinParticlePunch::AmbientParticle::alive, fl::PerlinParticlePunch::DebrisParticle::alive, fl::PerlinParticlePunch::MeteorParticle::alive, fl::PerlinParticlePunch::AmbientParticle::brightness, fl::PerlinParticlePunch::DebrisParticle::brightness, fl::fadeToBlackBy(), fl::PerlinParticlePunch::MeteorParticle::frameCounter, fl::DrawContext::leds, leds, mAmbientBrightnessDecay, mAmbientParticles, mAmbientTrailIntensity, mDebrisBrightnessDecay, mDebrisParticles, mDebrisVelocityDecay, mDrag, mMeteorDrag, mMeteorParticles, mMeteorTrailIntensity, mMinVelocity, fl::Fx::mNumLeds, mTrailBuffer, noiseCircleDraw(), fl::DrawContext::now, fl::PerlinParticlePunch::AmbientParticle::position, fl::PerlinParticlePunch::DebrisParticle::position, fl::PerlinParticlePunch::MeteorParticle::position, renderAmbient(), renderDebris(), renderMeteor(), fl::PerlinParticlePunch::MeteorParticle::shouldSpawnDebris(), spawnDebrisFromMeteor(), fl::PerlinParticlePunch::AmbientParticle::velocity, fl::PerlinParticlePunch::DebrisParticle::velocity, and fl::PerlinParticlePunch::MeteorParticle::velocity.
Referenced by ~PerlinParticlePunch().
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