16 void addf(
size_t x,
size_t y,
float value) {
25 float valuef = value / 255.0f;
::fl::DrawContext DrawContext
WaveEffect NewWaveSimulation2D(const fl::XYMap &xymap)
2D wave simulation effect for LED matrices
DrawRasterToWaveSimulator(WaveEffect *wave_fx)
void draw(const fl::vec2< int > &pt, uint32_t, uint8_t value)
void draw(fl::Fx::DrawContext context)
fl::WaveFxPtr wave_fx_low
void addf(size_t x, size_t y, float value)
fl::Blend2dPtr blend_stack
fl::WaveFxPtr wave_fx_high