FastLED 3.9.15
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◆ fill_raw_noise16into8()

void fill_raw_noise16into8 ( uint8_t * pData,
uint8_t num_points,
uint8_t octaves,
uint32_t x,
int scalex,
uint32_t time )

Fill a 1D 8-bit buffer with noise, using inoise16()

Parameters
pDatathe array of data to fill with noise values
num_pointsthe number of points of noise to compute
octavesthe number of octaves to use for noise. More octaves = more noise.
xx-axis coordinate on noise map (1D)
scalexthe scale (distance) between x points when filling in noise
timethe time position for the noise field

Definition at line 728 of file noise.cpp.

728 {
729 uint32_t _xx = x;
730 uint32_t scx = scale;
731 for(int o = 0; o < octaves; ++o) {
732 for(int i = 0,xx=_xx; i < num_points; ++i, xx+=scx) {
733 uint32_t accum = (inoise16(xx,time))>>o;
734 accum += (pData[i]<<8);
735 if(accum > 65535) { accum = 65535; }
736 pData[i] = accum>>8;
737 }
738
739 _xx <<= 1;
740 scx <<= 1;
741 }
742}
uint32_t x[NUM_LAYERS]
Definition Fire2023.ino:80
UISlider scale("Scale", 4,.1, 4,.1)
uint8_t octaves
uint16_t inoise16(uint32_t x, uint32_t y, uint32_t z, uint32_t t)
16-bit, fixed point implementation of Perlin's noise.
Definition noise.cpp:466

References inoise16(), octaves, scale, and x.

Referenced by fill_noise16().

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