11 u8 i =
static_cast<u8>(f * 255.0f + .5f);
21 i16 cx =
static_cast<i16
>(
floorf(
x));
22 i16 cy =
static_cast<i16
>(
floorf(
y));
29 float w_ll = (1 - fx) * (1 - fy);
30 float w_lr = fx * (1 - fy);
31 float w_ul = (1 - fx) * fy;
unsigned int xy(unsigned int x, unsigned int y)
u8 & lower_left() FL_NO_EXCEPT
u8 & lower_right() FL_NO_EXCEPT
u8 & upper_left() FL_NO_EXCEPT
u8 & upper_right() FL_NO_EXCEPT
u8 u8 fract8 blur_amount FL_NO_EXCEPT
FL_DISABLE_WARNING_PUSH U constexpr common_type_t< T, U > min(T a, U b) FL_NO_EXCEPT
Tile2x2_u8 splat(vec2f xy) FL_NO_EXCEPT
"Splat" as in "splat pixel rendering" takes a pixel value in float x,y coordinates and "splats" it in...
float floorf(float value) FL_NO_EXCEPT
static u8 to_uint8(float f) FL_NO_EXCEPT
Base definition for an LED controller.