FastLED 3.9.15
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animartrix_detail.h File Reference
#include "fl/fx/2d/animartrix_detail/core_types.h"
#include "fl/fx/2d/animartrix_detail/perlin_float.h"
#include "fl/fx/2d/animartrix_detail/engine_core.h"
#include "crgb.h"
#include "fl/stl/vector.h"
#include "fl/math/math.h"
#include "fl/stl/optional.h"
#include "fl/stl/stdint.h"
#include "fl/math/sin32.h"
#include "fl/math/fixed_point/s16x16.h"
#include "fl/math/simd.h"
#include "fl/fx/2d/animartrix_detail/context.h"
#include "fl/fx/2d/animartrix_detail/chasing_spiral_pixel_lut.h"
#include "fl/fx/2d/animartrix_detail/perlin_s16x16.h"
#include "fl/math/noise/perlin_s16x16_simd.h"
#include "fl/fx/2d/animartrix_detail/perlin_q16.h"
#include "fl/fx/2d/animartrix_detail/perlin_s8x8.h"
#include "fl/fx/2d/animartrix_detail/perlin_i16_optimized.h"
#include "fl/fx/2d/animartrix_detail/viz/chasing_spirals.h"
#include "fl/fx/2d/animartrix_detail/engine.h"
#include "fl/fx/2d/animartrix_detail/viz/rotating_blob.h"
#include "fl/fx/2d/animartrix_detail/viz/rings.h"
#include "fl/fx/2d/animartrix_detail/viz/waves.h"
#include "fl/fx/2d/animartrix_detail/viz/center_field.h"
#include "fl/fx/2d/animartrix_detail/viz/distance_experiment.h"
#include "fl/fx/2d/animartrix_detail/viz/caleido1.h"
#include "fl/fx/2d/animartrix_detail/viz/caleido2.h"
#include "fl/fx/2d/animartrix_detail/viz/caleido3.h"
#include "fl/fx/2d/animartrix_detail/viz/lava1.h"
#include "fl/fx/2d/animartrix_detail/viz/scaledemo1.h"
#include "fl/fx/2d/animartrix_detail/viz/yves.h"
#include "fl/fx/2d/animartrix_detail/viz/spiralus.h"
#include "fl/fx/2d/animartrix_detail/viz/spiralus2.h"
#include "fl/fx/2d/animartrix_detail/viz/hot_blob.h"
#include "fl/fx/2d/animartrix_detail/viz/zoom.h"
#include "fl/fx/2d/animartrix_detail/viz/zoom2.h"
#include "fl/fx/2d/animartrix_detail/viz/slow_fade.h"
#include "fl/fx/2d/animartrix_detail/viz/polar_waves.h"
#include "fl/fx/2d/animartrix_detail/viz/rgb_blobs.h"
#include "fl/fx/2d/animartrix_detail/viz/rgb_blobs2.h"
#include "fl/fx/2d/animartrix_detail/viz/rgb_blobs3.h"
#include "fl/fx/2d/animartrix_detail/viz/rgb_blobs4.h"
#include "fl/fx/2d/animartrix_detail/viz/rgb_blobs5.h"
#include "fl/fx/2d/animartrix_detail/viz/big_caleido.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix1.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix2.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix3.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix4.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix5.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix6.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix8.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix9.h"
#include "fl/fx/2d/animartrix_detail/viz/spiral_matrix10.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido_2.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido_3.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido_4.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido_5.h"
#include "fl/fx/2d/animartrix_detail/viz/complex_kaleido_6.h"
#include "fl/fx/2d/animartrix_detail/viz/water.h"
#include "fl/fx/2d/animartrix_detail/viz/parametric_water.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment1.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment2.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment3.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment4.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment5.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment6.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment7.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment8.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment9.h"
#include "fl/fx/2d/animartrix_detail/viz/module_experiment10.h"
#include "fl/fx/2d/animartrix_detail/viz/fluffy_blobs.h"
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Go to the source code of this file.

Classes

class  fl::q31::Chasing_Spirals_Q31
 
class  fl::q31::Chasing_Spirals_Q31_SIMD
 

Namespaces

namespace  fl
 Base definition for an LED controller.
 
namespace  fl::q16
 
namespace  fl::q31
 

Macros

#define FL_ANIMARTRIX_USES_FAST_MATH   1
 
#define PI   3.1415926535897932384626433832795
 

Functions

void fl::q16::Chasing_Spirals_Q16_Batch4_ColorGrouped (Context &ctx)