FastLED 3.9.15
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◆ fill_raw_noise8()

void fill_raw_noise8 ( uint8_t * pData,
uint8_t num_points,
uint8_t octaves,
uint16_t x,
int scalex,
uint16_t time )

Fill a 1D 8-bit buffer with noise, using inoise8()

Parameters
pDatathe array of data to fill with noise values
num_pointsthe number of points of noise to compute
octavesthe number of octaves to use for noise. More octaves = more noise.
xx-axis coordinate on noise map (1D)
scalexthe scale (distance) between x points when filling in noise
timethe time position for the noise field

Definition at line 715 of file noise.cpp.

715 {
716 uint32_t _xx = x;
717 uint32_t scx = scale;
718 for(int o = 0; o < octaves; ++o) {
719 for(int i = 0,xx=_xx; i < num_points; ++i, xx+=scx) {
720 pData[i] = qadd8(pData[i],inoise8(xx,time)>>o);
721 }
722
723 _xx <<= 1;
724 scx <<= 1;
725 }
726}
uint32_t x[NUM_LAYERS]
Definition Fire2023.ino:80
UISlider scale("Scale", 4,.1, 4,.1)
uint8_t octaves
LIB8STATIC_ALWAYS_INLINE uint8_t qadd8(uint8_t i, uint8_t j)
Add one byte to another, saturating at 0xFF.
Definition math8.h:31
uint8_t inoise8(uint16_t x, uint16_t y, uint16_t z)
8-Bit, fixed point implementation of Perlin's noise.
Definition noise.cpp:616

References inoise8(), octaves, qadd8(), scale, and x.

Referenced by fill_noise16(), and fill_noise8().

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